Most undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder. Level 1-2.
Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, initiates participate in a test to graduate to full Pathfinder agent: the Confirmation, a project in the field designed to simulate their future work as a Pathfinder. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Success will not only contribute to the society’s body of knowledge but shape the agents careers. Written by Kyle Baird Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Most undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder. Level 1-2.
Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, initiates participate in a test to graduate to full Pathfinder agent: the Confirmation, a project in the field designed to simulate their future work as a Pathfinder. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Success will not only contribute to the society’s body of knowledge but shape the agents careers. Written by Kyle Baird Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Do you report info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail? Level 1-2.
Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Do you report info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail? Level 1-2.
Description:
**Table reserved for players under 18 and/or families**
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Do you report info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail? Level 1-2.
Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
The storage vaults beneath the Grand Lodge of Absalom start flooding & it is up to the Pathfinder Society agents to determine the cause. Level 1-5.
Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for levels 1–5. Beneath the Grand Lodge lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. Written by Scott Sharplin. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
The storage vaults beneath the Grand Lodge of Absalom start flooding & it is up to the Pathfinder Society agents to determine the cause. Level 1-5.
Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for levels 1–5. Beneath the Grand Lodge lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. Written by Scott Sharplin. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.