This is our most popular event for all ability levels. This year it has expanded to 6 levels! This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This year it has expanded to 6 levels! This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This year it has expanded to 6 levels! This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This year it has expanded to 6 levels! This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This year it has expanded to 6 levels! This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This year it has expanded to 6 levels! This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
Our heroes arrive on Memphis, only to find incoming Pirates. This is a simple protect-the-goodies run. Bonus if they can capture one of the pirates alive and get him to talk.
Description:
This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
After defeating the pirates at the drop-port, our heroes find themselves called to a depot in a remote part of Shelby City. The Duke is adamant that the pirates not get their hands on its contents.
Description:
This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
With the Pirates on the run, it's now up to our heroes to track them back to their lair. Unfortunately, not all of the fight is out of the bad guys just yet!
Description:
This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Battletech Missions 01-04: Have fun stormin' the castle!
Summary:
Our heroes have tracked the pirates back to their secret base. But it's not exactly what they were expecting!
Description:
This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.