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1. VIG Orientation - VIG

2. VIG Orientation - VIG

3. PFS GM 101 Workshop (Part 1): Pathfinder GM Basics

4. Writing Right

5. 2012 Market Update

6. Introduction to Independent RPG's

7. Introduction to LARPing (Live-Action Role-Playing)

8. The Cadaver Synod: A Pope’s Corpse On Trial

9. Descriptive Descriptions

10. Characters with Character

11. The Art of the Table: GMing Beyond the Basics

12. Being (In)human

13. Invitation to the Ball: A History of Ballroom Dance and Culture

14. Pathfinder Society Organized Play Q&A

15. Get to the Point of View

16. PFS GM 101 Workshop (Part 2): Practice Makes Perfect

18. D&D Digital Discussion

19. In the Mood

20. Writing the “Other”

21. The Art of the Pitch

22. Games And Novels

23. Homebrewers Guide to RPG Worldbuilding

24. Well Said!—Getting Dialog and Language Right

25. Attending Conventions With Your Baby/Toddler/Child

26. Game Designer (Board/TCG, etc) Open Forum

27. The First Time Game Master

28. GM's Workshop: Game Mastering 101

29. Introduction to LARPing (Live-Action Role-Playing)

30. Painting With Words

31. Perfect Plotting

32. The Future Of Gaming

33. Cons For Pros

34. Beyond Child's Play - Raising Money for Charity with Gaming Events

35. D&D Next: Creating the Core

36. Better Adventures

37. DnD4eCM Past, Present and Future

38. Playtesting Your Game at Protospiel

39. Pathfinder Adventure Path Q&A

40. Make ‘Em Laugh

41. The Skinny on Short Fiction

42. True Dungeon 101

43. Making Room For Daughters: The Bechdel Test In Gaming

44. GM's Workshop

45. Monte Who?

46. Make ‘Em Scream

47. How To Publish A Game Without Going Broke

48. Working With Licensed Intellectual Properties

49. Spin a Yarn with Ed Greenwood

50. Crafty Games: Declassified