Search

Search Constraints

Start Over You searched for: Year 2014 Remove constraint Year: 2014 Event Type SEM - Seminar Remove constraint Event Type: SEM - Seminar

Search Results

1. Virtual Table Top Q&A with the d20Pro Developers

2. Cartography of Fictional Worlds

3. Playtest Taught Me How to Lose

4. Storytelling in the Realms: Tyranny of Dragons & Beyond

5. A Career in Gaming

6. Don't Screw It Up!

7. Dungeoncraft Live!

8. Editing: When, Why, and How

9. Fear of the Unknown: Suspense in RPGs

10. Finding Your Identity as a Game Designer

11. Freelancing 101

12. Freelancing and Mental Health

13. From Ink to Bits - Jumping the Digital Divide

14. Game Cafes 2.0

15. Games and Simplicity

16. Art Matters

17. Ask Us Anything - Publishing a Game

18. Basics of Tabletop Game Design

19. Board Games: The Future

20. Cross-Media Chaos: Working With Media Properties

21. The Hidden Secrets behind Magic the Gathering

22. Pathfinder: A discussion about Intellectual Property (IP) and Licensing

23. A Lawyer Lobbing Magic Cards

24. What's up with Catalyst?

25. Back That Project Up

26. Kickstarter Q&A

27. Injecting Adrenaline Into Your Games

28. So You Want to Build a Website

29. VIG Orientation

30. VIG Orientation

31. VIG Orientation

32. From the Table to the Panel: How RPG's Influence Comics

33. Fantasy Role Playing and Reality: Ever the Two Shall Meet!

34. Tabletop Game Design vs. Video Game Design

35. Ten Rules for Writing Rules

36. The Future of Kickstarter Games

37. The Social Contracts of Gaming

38. When Cardboard Meets Plastic: Miniatures Board Games

39. Women in the Game Industry

40. Playing God

41. Probability for Game Designers: Basic Math

42. Remembering the Good Old Days

43. Return to the Castle of Gender Representation

44. Roleplaying Design 101

45. Starting Game Companies

46. Superhero Summit

47. How to Run a Successful Kickstarter

48. How to Run a Successful Tabletop RPG Kickstarter

49. Improv for Gamers

50. Indie RPG Design Marketing: Let a Thousand Flowers Bloom