The story is generally told to stress drama or harangue over reactors, loose with facts. This gives the physics & engineering. Capt. Mark McDonagh, physicist, retired nuclear sub officer, NSDM staff.
Description:
What really happened at Chernobyl? What we see in miniseries and documentaries largely steers clear of technical details, or worse, was written by someone overly fond of exploring the drama but clueless on the physics, nuclear engineering and radiological details. Then there are activists, often clueless as well, who exaggerate the description of the damage and the potential consequences to their own ends. This lecture attempts to separate the science, engineering and actual facts from the drama and activist demagoguery. It describes the Chernobyl reactor design, including its advantages and its vulnerabilities in light of other nuclear reactor mishaps. It goes on to describe what went wrong and why. Presented by Capt. Mark McDonagh, USN/ret., a former nuclear submarine officer and physicist with 12 years' experience at the Naval War College, now on the NSDMG staff.
Writers discuss the importance of reading children's speculative fiction.
Description:
Despite their marketing, children's books are often loaded with difficult themes and powerful messages that resonate with readers older than what may be the target audience. Join our expert panel of writers as they discuss why everyone should read children's speculative fiction. Panelists: George Jreije (moderator), Erin M. Evans, Mary Fan, Jerry Gordon. Track: GCWS Genre.
Choosing Your Path: Writing Games for Player Agency
Summary:
Game writers discuss choices and techniques for crafting interactive narrative.
Description:
Not sure how many dialog options should you provide your player in a conversation? Debating the benefits and drawbacks of large-scale choices in your narrative? Interested in procedurally generated narrative, but unsure if it's right for your game? Join our panel of experts as they unpack what tools in the toolbox are most useful for any interactive narrative experience. Panelists: Jennifer Allaway (moderator), Kelli Fitzpatrick, Grace P. Fong, Mostafa Haque, Bryan Young. Track: GCWS Game Narrative.
Join us for a discussion on the intricacies of gaming as followers of Jesus. This will be a Q&A style panel with the majority of time spent responding to questions from the attendees of the event.
Description:
Come and enjoy a Q&A session to help Christians gain discernment as we participate in the gaming community. Enjoy tips and ideas for hosting game nights, figuring out your own boundaries, building healthy relationships with gaming, etc.
Game writers discuss nuances of collaboration - including their real world experiences - in game design.
Description:
Most writing requires collaboration, but how does this manifest in the worlds of game design? Join our panel of gamewriters as they discuss. Panelists: Toiya Kristen Finley (moderator), Jeremy Bernstein, Jordan Jones-Brewster, Gabrielle Harbowy. Track: GCWS Game Narrative.
Join the Baldman Games story leads as they discuss the challenges and triumphs of creating adventures for the shared worlds of Forgotten Realms and Dragonlance in D&D Adventurers League.
Description:
Join the Baldman Games story leads as they discuss the challenges and triumphs of creating adventures for the shared worlds of Forgotten Realms and Dragonlance in D&D Adventurers League.
So you want to be a community manager? In this session, you will learn what it takes to build your own community or take your first step into a career in games as a community manager.
Description:
Community Management is an increasingly important profession not just in the gaming industry, but in the larger corporate world. Companies like Facebook, Apple, and more have community managers, but the role originated in the gaming industry. What exactly does a community manager do? What skills might you need? In this session, experienced community managers and industry professionals will break down all the details for an often misunderstood position at gaming companies.
Writers discuss techniques and considerations for broadening the spectra of intimacy in fiction.
Description:
Writing intimate scenes goes far beyond sexuality when incorporating elements such as physical closeness, emotional intimacy, sensuality, consent, ace-spec dynamics, trauma, and shared experiences. Join our panel of writers as they discuss more comprehensive elements of how to write a compelling and impactful intimate scene. Panelists: Jennifer Allaway (moderator), Erin M. Evans, Sarah Hans, Gini Koch. Track: GCWS Writing.
Do you want to create production-quality videos and live streams for your puppet characters? We're here to help!
Description:
Have you ever wanted to stream puppetry content live, or build yourself a humble (or not-so-humble) home studio setup? The folks from the Gen Con Puppetry Program are here to help you figure out cameras, lighting, monitors, workflows, streaming software, you name it for your puppet productions! Bring questions, we've got answers!
Copyrights and Wrongs: Lessons from OGL 1.1 to Blood & Honey
Summary:
We will cover recent popular events in Intellectual Property (IP) law—including D&D's abandoned Open Gaming License 1.1 and Winnie-the-Pooh Blood and Honey movie—as teachable moments for designers.