It's 1631. The Vatican needs your to help finding a missing priest and several of his deacons. They were archiving the great Etruscan ruins of Sorra Pentas just on the outskirts of Rome when they disappeared. Some of the church's best men have already been sent, but they too have gone missing. Maybe bandits? Probably not. Gen Con 2007 characters in a new scenario. Attendance in last year's game not needed to have fun!
A mystery group is killing off drug dealers in military style ambushes. Civilians and undercover cops are being caught in the crossfire. It's a race against time to stop the killing.
The top secret anti-terror group returns! Mack Bolan, Able Team and Phoenix Force are on the trail of extremists threatening a massive attack inside America.
It is New Year's Eve in MegaCity One and you want some real booze to celebrate the event, none of that synthi-hol for this party. Fortunately you work with a guy who is friends with a guy who knows a guy that can hook you up with real alcohol. All you need to do is slip down to the docks, bribe a few people, get the goods, and get out without the judges any the wiser.
It is New Year's Eve in Mega City One and word from some informants is that a smuggler is bringing in real alcohol for the citizens. Unfortunately you do not have any intel on where the ship is coming in. It looks like you will have to do a little investigation on this and make sure that the stuff never hits the streets. You need to do what's best for the citizens.
India, May of 1888. Children are disappearing in the night from villages and only patches of blood remain in their cribs. The locals are spreading rumors of a beast that walks like a man. Is this the Red Death's doing or is it something more mundane?
The galaxy was once ruled by the Blood Royal and the throne protected by the genetically-superior and highly-trained Guardians. The revolution and the new Democracy was supposed to bring peace and stability, but the new order is soaked in blood. Play in a space-opera adventure based on the best-selling series by Margaret Weis.
The galaxy was once ruled by the Blood Royal and the throne protected by the genetically-superior and highly-trained Guardians. The revolution and the new Democracy was supposed to bring peace and stability, but the new order is soaked in blood. Play in a space-opera adventure based on the best-selling series by Margaret Weis.
The galaxy was once ruled by the Blood Royal and the throne protected by the genetically-superior and highly-trained Guardians. The revolution and the new Democracy was supposed to bring peace and stability, but the new order is soaked in blood. Play in a space-opera adventure based on the best-selling series by Margaret Weis.
The galaxy was once ruled by the Blood Royal and the throne protected by the genetically-superior and highly-trained Guardians. The revolution and the new Democracy was supposed to bring peace and stability, but the new order is soaked in blood. Play in a space-opera adventure based on the best-selling series by Margaret Weis.
The galaxy was once ruled by the Blood Royal and the throne protected by the genetically-superior and highly-trained Guardians. The revolution and the new Democracy was supposed to bring peace and stability, but the new order is soaked in blood. Play in a space-opera adventure based on the best-selling series by Margaret Weis.
The galaxy was once ruled by the Blood Royal and the throne protected by the genetically-superior and highly-trained Guardians. The revolution and the new Democracy was supposed to bring peace and stability, but the new order is soaked in blood. Play in a space-opera adventure based on the best-selling series by Margaret Weis.
The galaxy was once ruled by the Blood Royal and the throne protected by the genetically-superior and highly-trained Guardians. The revolution and the new Democracy was supposed to bring peace and stability, but the new order is soaked in blood. Play in a space-opera adventure based on the best-selling series by Margaret Weis.
The galaxy was once ruled by the Blood Royal and the throne protected by the genetically-superior and highly-trained Guardians. The revolution and the new Democracy was supposed to bring peace and stability, but the new order is soaked in blood. Play in a space-opera adventure based on the best-selling series by Margaret Weis.
Greetings, Hunter! The Brotherhood of the Celestial Torch calls upon you to slay evil (and other icky stuff). This time you must ride to Gen Con, in Indianapolis, Indiana, where a group of demons have nested. I know what youâre thinking, âWhy save those losers, let them eat The Gamers? Why canât we save the ladies at the AVN Adult Entertainment Awards instead, huh?â Good question. Unfortunately, fighting for heaven doesnât let us get too picky...
Greetings, Hunter! The Brotherhood of the Celestial Torch calls upon you to slay evil (and other icky stuff). This time you must ride to Gen Con, in Indianapolis, Indiana, where a group of demons have nested. I know what youâre thinking, âWhy save those losers, let them eat The Gamers? Why canât we save the ladies at the AVN Adult Entertainment Awards instead, huh?â Good question. Unfortunately, fighting for heaven doesnât let us get too picky...
Greetings, Hunter! The Brotherhood of the Celestial Torch calls upon you to slay evil (and other icky stuff). This time you must ride to Gen Con, in Indianapolis, Indiana, where a group of demons have nested. I know what youâre thinking, âWhy save those losers, let them eat The Gamers? Why canât we save the ladies at the AVN Adult Entertainment Awards instead, huh?â Good question. Unfortunately, fighting for heaven doesnât let us get too picky...
Greetings, Hunter! The Brotherhood of the Celestial Torch calls upon you to slay evil (and other icky stuff). This time you must ride to Gen Con, in Indianapolis, Indiana, where a group of demons have nested. I know what youâre thinking, âWhy save those losers, let them eat The Gamers? Why canât we save the ladies at the AVN Adult Entertainment Awards instead, huh?â Good question. Unfortunately, fighting for heaven doesnât let us get too picky...
Greetings, Hunter! The Brotherhood of the Celestial Torch calls upon you to slay evil (and other icky stuff). This time you must ride to Gen Con, in Indianapolis, Indiana, where a group of demons have nested. I know what youâre thinking, âWhy save those losers, let them eat The Gamers? Why canât we save the ladies at the AVN Adult Entertainment Awards instead, huh?â Good question. Unfortunately, fighting for heaven doesnât let us get too picky...
Greetings, Hunter! The Brotherhood of the Celestial Torch calls upon you to slay evil (and other icky stuff). This time you must ride to Gen Con, in Indianapolis, Indiana, where a group of demons have nested. I know what youâre thinking, âWhy save those losers, let them eat The Gamers? Why canât we save the ladies at the AVN Adult Entertainment Awards instead, huh?â Good question. Unfortunately, fighting for heaven doesnât let us get too picky...
Dive into Empire City, an original metropolis brimming with crime, corruption, and intrigue! Take your modern game into the murky world of crime noir and urban adventure in the newest Spycraft setting, Ten Thousand Bullets! This landmark release contains everything you need to run any style of street campaign using the acclaimed Spycraft 2.0 game system. From gangster epics to police procedurals to twisting tales of revenge.
World on Fire presents a savage, uncompromising view of one possible future that is all too dangerously near. Terror. It is a word we know well. It haunts our daily lives and changes the way we act, the way we think. Though we may not realize it, terror has drawn us into a new kind of global conflict that is fought not only in far off places but also in our hearts and minds. It is a dark mirror of the real world. What will your tomorrow be?
World on Fire presents a savage, uncompromising view of one possible future that is all too dangerously near. Terror. It is a word we know well. It haunts our daily lives and changes the way we act, the way we think. Though we may not realize it, terror has drawn us into a new kind of global conflict that is fought not only in far off places but also in our hearts and minds. It is a dark mirror of the real world. What will your tomorrow be?
World on Fire presents a savage, uncompromising view of one possible future that is all too dangerously near. Terror. It is a word we know well. It haunts our daily lives and changes the way we act, the way we think. Though we may not realize it, terror has drawn us into a new kind of global conflict that is fought not only in far off places but also in our hearts and minds. It is a dark mirror of the real world. What will your tomorrow be?
Hosted by Iron DMs Dreads and Ancient Sensai. This is a single game tourney where YOU decide your fate - not a bad DM or module. Pursue wicked cults, decipher intricate mysteries and kill unholy evils while judged on teamwork, use of the secret item and adventuring during the full journey; not 1/3. Create your PC, write HIS story, and take on the epic nonlinear voyage across dimensional tears and 3 distinct Iron DM worlds to be Iron Player Champion. Come alone or bring a group. Prizes awarded.
In this homage to a Traveller Classic, a ship bearing the dreaded Chamax crash on the surface of an inhabited planet, putting the population in peril unless something is done to remove this alien infestation.
The Empire has begun and many are on the run. For some it is a time to make some money under the table. And thus a new tale emerges about the great Grasbin artifact. How will you be involved, and what will you do if you find it? Come and create your own character and play this micro-campaign from the same SW d20 GM from past Gen Cons. You will need a Saga rulebook, dice, and writing utensils. Char sheets and campaign supplies will be provided.
Dr. Eneri Smith is missing, and the Imperial Minstiry of Justice suspects the involvement of Ine Givar terrorists. Your mission, should you choose to accept it, is to locate the terrorist encampment and extricate the scientist to safety. As usual, should you fail, the Imperial government will deny all knowledge of your existence...
Greetings, Hunter! The Brotherhood of the Celestial Torch calls upon you to slay evil (and other icky stuff). This time you must ride to Gen Con, in Indianapolis, Indiana, where a group of demons have nested. I know what youâre thinking, âWhy save those losers, let them eat The Gamers? Why canât we save the ladies at the AVN Adult Entertainment Awards instead, huh?â Good question. Unfortunately, fighting for heaven doesnât let us get too picky...
Greetings, Hunter! The Brotherhood of the Celestial Torch calls upon you to slay evil (and other icky stuff). This time you must ride to Gen Con, in Indianapolis, Indiana, where a group of demons have nested. I know what youâre thinking, âWhy save those losers, let them eat The Gamers? Why canât we save the ladies at the AVN Adult Entertainment Awards instead, huh?â Good question. Unfortunately, fighting for heaven doesnât let us get too picky...
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranada incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again. Her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Top secret data revealing many of the Imperial Ministry of Justice's covert operatives and their activities has been stolen. The IMoJ has learned that the data will be auctioned off at the Casino Imperial. Your team has been assigned to recover the stolen data and, if possible, substitute false data that will misdirect the enemies of the Iridium Throne.
Unknown creatures have invaded the Veldt Hills and taken captive over 100 prisoners. It is feared that they are to be sacrificed to appease an ancient God. The party has been sent to find these creatures, destroy them, and rescue the prisoners. An adventure for character levels 13 to 15. Characters are provided. Participants in each session play as a team. Team with highest score from all sessions wins a copy of the module.
Unknown creatures have invaded the Veldt Hills and taken captive over 100 prisoners. It is feared that they are to be sacrificed to appease an ancient God. The party has been sent to find these creatures, destroy them, and rescue the prisoners. An adventure for character levels 13 to 15. Characters are provided. Participants in each session play as a team. Team with highest score from all sessions wins a copy of the module.
It's 1631. The Vatican needs your to help finding a missing priest and several of his deacons. They were archiving the great Etruscan ruins of Sorra Pentas just on the outskirts of Rome when they disappeared. Some of the church's best men have already been sent, but they too have gone missing. Maybe bandits? Probably not. Gen Con 2007 characters in a new scenario. Attendance in last year's game not needed to have fun!
CITIZEN, YOU HAVE BEEN CHOSEN TO REPRESENT SECTOR SUX IN THE OLYMPICS. EVENTS INCLUDE: 500 METER RADIATION LEAK DASH, 50 METER COMMIE MUTANT TRAITOR MOVING TARGET SHOOTING, TACNUKE GRENADE TOSS. WINNING A MEDAL IS MANDATORY. LOVE AND KISSES, THE COMPUTER
A genocidal despot of ages past has been resurrected! Infiltrate a recreation of his own bunker within four hours, or "The Good Baron" will be loosed upon the Prime Material Plane once again! Familiarity with D&D is preferred.
A genocidal despot of ages past has been resurrected! Infiltrate a recreation of his own bunker within four hours, or "The Good Baron" will be loosed upon the Prime Material Plane once again! A four hour adventure for up to six players. Characters will be provided. Familiarity with D&D is preferred.
Cataclysmic weather, chronic earthquakes and the sudden eradication of several small towns points to an ancient druidic prophesy of end times. Can you solve the mystery before the world comes to an end? Familiarity with D&D is preferred.
Cataclysmic weather, chronic earthquakes and the sudden eradication of several small towns points to an ancient druidic prophesy of end times. Can you solve the mystery before the world comes to an end? Familiarity with D&D is preferred.
No vault is truly secure until tested. Your boss, the King, has tasked you to break into his new vault designed to store evil artifacts until they can be destroyed. You've fought and defeated countless villains... now it's time to think like one! Familiarity with D&D is preferred.
Humanity was nearly wiped out when the Cylons attacked, and now the survivors seek out a mythical sanctuary...a planet called...Earth. But before the Fleet can hope to do that, a group of Colonial Warriors must return to the Colonies to recover something tha's essential to the completion of the exodus to Earth. Failure will be the death of the Fleet. No pressure, right? Play an all-new official MWP event for Gen Con 2008!
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Most people donât walk into the darkness to see whatâs really there. But you do, and you hunt it down. Now wordâs come to you that several people have died, and that they did so in a most gruesome fashion. Seems that they...well...exploded. But thatâs not the worst of it. The âreally badâ of it all is that something appears to have walked out of the grisly remains. Hopefully, it won't have acid for blood...
Itâs another day at the Wellsbury Group Home. Your caretaker is out and youâve run low on milk⦠This game is in terrible taste, you will be outraged no matter who you are. Not for people under 18 years of age. This is an event for those who enjoy laughing at things that are socially unacceptable to be made fun of. We are terrible people, and so are you for playing this event. You have been warned.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The Shepard once said, âI sought my soul, but my soul I could not see. I sought my God, but my God eluded me. I sought my brother and I found all three.â Six months after "the Miranda incident," renegade smuggler Malcolm Reynolds and fugitive Simon Tam have been bound by law. And to save them, the crew of Serenity is going to have to trust the one person in the 'Verse that Zoe vowed never to trust again: her very own little brother.
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
This is a Feng Shui session like you've never seen before. You will explore the Feng Shui system and attempt to re-interpret the rules in creative and unexpected ways. In this game, you'll be part of the secret service protecting the President's daughter. Your goal is simple, just protect her. The session begins at a daycare center. What could possibly go wrong?
A band of homeless monster-kin have found a suitable place to dwell in peace! It's pre-furnished and has plenty of wealth to sustain them. They just have to move out the dwarf miners that live there currently.
Your previous duty has brought you to the great city of Ferecru near the Wildâs Edge. Your performance in the last adventure has caught the attention of the Master of the House, the mysterious trade ruler of Ferecru. He has a task that will make your reputation, make your fortune & make his amusement. Are you willing to accept his challenge or will you shrink from the limelight? This is the second introductory adventure to Tourist Trap (RPG00070)
The brass has obviously had enough. Weyland-Yutani has overstepped way too many bounds. And the bloodbath on HR-972 is the final straw. Whatever those corporate goons are cooking up in bioweapons is now the property of the United States Colonial Marine Corps. And it's repo time. Sure, this isn't going to be pretty, but if it were meant to be pretty, they wouldn't be sending you. Saddle up, kids, this is going to be a bumpy ride.
When your group of luchadors arrives in Corazco for an exhibition, you learn the town holds a dark secret. Will your skill and valor be enough to save the town? High-flying lucha action and the Hero System.
The Hudson City Arts Council has chosen "Dreams" as the theme for this year's public exhibits... but Nocturne is back in town, and his dreams are nightmares for the city. Only the Hudson City Knights can stop him. This is a Dark Champions: The Animated Series game.
Weyland-Yutani has seceded from all nations of Terra and has declared itself a colonial power. Their first act was lightning strikes on US Space Command outposts in their "home sector". You are a member of the Marine Space Force, Eridani and have been called up to strike back. Your target is a WY corporate outpost on Thetis. Located there are some prime WY Execs that need to be captured at all costs. Warnings of a new bioweapon have been issued.
Aztec myth says the gods created four worlds or "suns" that were each destroyed. With the destruction of the fourth world the god Nanahuatzin in an act of self-sacrifice caused a fifth sun to rise and humans to be created. Now is the time for the Sixth sun to rise. Baron La Croix has gathered a posse together to stop the attacks on his railroad by ancient Aztec warriors. The posse travels into Mexico to deal with the hated Gen. Santa Anna.
Your Inquisitor has sent your group of Acolytes to retrieve a treasure trove of information from the newly-reappeared space hulk Indomitable Soul. According to ancient records, it may hold clues to a partial STC. The mission seems straight-forward enough; the Void Angels space marine chapter is in the process of cleansing the hulk, and a full squad will be escorting you to recover the primary cogitator systems. What could possibly go wrong?
They say history is written by the winners, but powerful alien artifacts are found in the arctic ice that will allow history to be re-shaped to the controller's design. Heroes will face villains in a fight to protect status quo or re-shape history to their own image. Choose from over 40 Marvel characters to build your team. Will the heroes allow either Dr. Doom, Apocalypse or the Mandarin to alter the face of history?
Hollywood 1927. The Frog Hall Gang has been invited to Tinseltown to star in a 13-episode adventure serial based on their lives, but the set is plagued by mysterious accidents; apparently not everyone is a fan! Bad accents and hair-brained schemes strongly encouraged.
The Hudson Valley Esoteric Society: New World, New Blood
Description:
The Colony of New York, 1732. A party of young magi and their attendants travel to a decrepit Winter covenant in the Catskills, in hopes of dragging it back into Spring. Role playing strongly encouraged.
The ORIGINAL Dual Dungeon Duel that has been run at Gen Con for more than 25 years! Two teams of 10 people EACH enter the same dungeon at the same time under 2 separate GMs. Only one team will survive and be proclaimed the winners! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them. Magical Items, traps and tricks abound!
This is a 20th level game set in the Sigil Prep homebrew setting. Characters from all official D&D settings, with all 3.x options available. Expect silliness, pop culture references, and a college graduation ceremony you aren't likely to forget. Run by DM Swift, the campaign's originator.
Set in the (multiple) worlds of Sigil Prep, this is a first level game using D&D 4th edition rules. All options are open for character creation, but characters will be supplied if you don't have one. Broad comedy game with lots of poking at D&D quirks (past and present), pop culture, and fast-paced action. Improv skills a plus. Possibly the most anything-goes game at the con.
It is early morning the day after Thanksgiving. Stuffed with turkey and tryptophan, your Ghostbusters are sleeping off the holiday cheer (as well as any alcohol required for getting through the family-related festivities). And of course, on this Blackest of Fridays, you get a call that chills your very souls.
The time: Today. The place: Washington DC. The event: The end of the world. Play a seemingly ordinary DC resident (dentist, street punk, Senator's daughter, or Secret Service agent) facing the collapse of civilization. Try to stay alive. Rise to the occasion. You'll discover that you're anything but ordinary.