Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
Single Elimination Booster Draft. Players play as teams of two (price is per person). Available on demand whenever 8 players are signed up. Prizes: 1st - 12 packs of M13; 2nd - 6 packs of M13
2nd Edition Highlander Type II Constructed - Back to Basics
Summary:
This is a tournament where the player brings a Type 2 Constructed deck. The main thing to remember is, No Pre-Game cards are allowed except for the persona and Weapon of Choice cards.
Momoko is a shy freshman, eager to fall in love for the first time. But who will she choose? Help her find the perfect boy (or girl) to be her first love in this story based dating game!
Advanced format 3-on-3 team tournament. Swiss rounds with no playoff. Each Duelist on the top 4 teams will receive an uncut 3 x 3 sheet of Galactic Overlord.
Advanced format 3-on-3 team tournament. Swiss rounds with no playoff. Each Duelist on the top 4 teams will receive an uncut 3 x 3 sheet of Galactic Overlord.
Chris Eller from Indiana University will showcase some of the amazing 3D films created by his students and also give an in-depth demonstration of stereoscopic film making.
Players bring FOUR, pre-drafted 400 point armies, no Marvel. Army Size is limited to 24 hexes. No card can be used more than once across all 4 armies; multiple commons allowed.
Description:
4 round swiss with one game final, if necessary. Players bring FOUR, pre-drafted 400 point armies, no Marvel. Army Size is limited to 24 hexes. No card can be used more than once across all 4 armies; multiple commons allowed. Players assign the value 1 - 4 to their armies; army # will be drawn at random each round until all 4 are used. The final will be Pick Your Poison. Prizes will be awarded.
Each player brings 4 pre-built faction decks. Prior to the event, player predetermine the order they will play each deck. Matches will be timed; up to 4 round event w/1 game final, if necessary.
Description:
Players bring 4 pre-built faction decks using the custom deck building rules found in the rule book. Before the event, players will specify which deck they will play for each round. If the 1 game final is necessary, the 2 undefeated players will use Pick Your Poison format.(for details, please see Pick Your Poison event) Gaming boards will be provided. Matches will be timed with chess clocks to keep event on schedule and deter analysis paralysis. This will be a swiss style tournament. Up to 4 rounds depending on the number of participants. Final will only be played if there is more than 1 undefeated player after 4 rounds.
This is it for US bragging rights. Tournament Format: 300pt single list, 3 rounds, straight firefight scenario. Trophy and prizes by Corvus Belli. Prize awarded for best fully painted army.
Close Orbit Command has dropped the ball, and the Oort Corps are the only ones who can stop the play. A "farmed" comet bound for the Mercury colony has gone quiet and is realigning towards Earth.
You are the leader of one of 7 cities of the Ancient World. Gather resources, develop commercial routes and affirm your military might. Build your city and erect a wonder which will last forever.
In 7 Wonders, you are given the chance to influence the development of one of the greatest civilizations in the world. What kind of strategies would you utilize to reduce the risk to your empire?
Description:
In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world! In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!
In 7 Wonders, you are given the chance to influence the development of one of the greatest civilizations in the world. What kind of strategies would you utilize to reduce the risk to your empire?
Description:
In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world! In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!
In 7 Wonders, you are given the chance to influence the development of one of the greatest civilizations in the world. What kind of strategies would you utilize to reduce the risk to your empire?
Description:
In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world! In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!
In 7 Wonders, you are given the chance to influence the development of one of the greatest civilizations in the world. What kind of strategies would you utilize to reduce the risk to your empire?
Description:
In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world! In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!
In 7 Wonders, you are given the chance to influence the development of one of the greatest civilizations in the world. What kind of strategies would you utilize to reduce the risk to your empire?
Description:
In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world! In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!
In 7 Wonders, you are given the chance to influence the development of one of the greatest civilizations in the world. What kind of strategies would you utilize to reduce the risk to your empire?
Description:
In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world! In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!
What do you need besides a brush & paint? What tools are helpful for beginners? Participants will walk away with a handout, a high end kolinsky sable brush, a wet palette, primer, and matte medium.
Description:
So you found a mini that you want to paint? What do you need besides a brush and paint? What would be helpful? We'll talk about tools for beginning painters including files, primer, brushes, palettes, paint, and varnish. Participants will walk away with a handout, a high end kolinsky sable brush, a wet palette, primer, and matte medium.
What do you need besides a brush & paint? What tools are helpful for beginners? Participants will walk away with a handout, a high end kolinsky sable brush, a wet palette, primer, and matte medium.
Description:
So you found a mini that you want to paint? What do you need besides a brush and paint? What would be helpful? We'll talk about tools for beginning painters including files, primer, brushes, palettes, paint, and varnish. Participants will walk away with a handout, a high end kolinsky sable brush, a wet palette, primer, and matte medium.
Accusations are being made, secrets are being hidden, people are dying and someone may not be who they claim. Can you learn the truth before anyone else is hurt? Levels 1-15.
Join Ken Spencer (author of the "A Bit of History" column) in a discussion about history and role-playing games, as well as learn new ways to work history into your game.
Transmission Fleet Base: Communications from base 3 cut off. Alpha team: proceed to base 3 and investigate. Re-establish communication. Use of force with extreme prejudice is authorized. End of line.
Sign up to try D. Vincent Bakers award winning Indy RPG. It is a super fun, simple collaborative character & story driven game. Mature gamers only please!
The tribes of Tunse'al have one foe all agree on: Skin Eaters. When your party happens across one of their communes, they must either convert or fight for themselves and the "food" held captive.
The tribes of Tunse'al have one foe all agree on: Skin Eaters. When your party happens across one of their communes, they must either convert or fight for themselves and the "food" held captive.