Knights and Berserkers and Legerdemain Fantasy Tournament
Description:
A large tournament using the FRP rules and play aids of the same name by Kabal Gaming Systems. Each player will receive a booklet with complete information on his character.
In this AD&D adventurer, a green, slimy monster, stealing cattle from the local farmers, was traced back to a swamp. You will have to get rid of this terrible creature—if you can.
A discussion of the magic rules under various fantasy games, thbir strong points and limitations. Emphasis will be placed on design-your-own solutions developed by the panel in seven years of playtest experience. Also described will be a new release from ICE.
Sunday, July 21, 1861, All players will participate in all three rounds, winners being matched with winners. Scoring will be cumulative by the Victory Points of the game with a 100 pt. bonus for each game won. Undefeated players may be asked to play each other in an extra round, time and other considerations permitting.
Search for the lost city of gold, from from the authorities across the treacherous marsh, or hunt the frightful beast in the midst of the terrible moors in this mini-Role Playing game. An introductory session will be run to familiarize players with the rules, a second one-on-one session will follow.
Ancient grandfathers sat around the campfire filling eager children’s minds with tales of powerful magi: the Masters of the Four Winds. Recently, a trader has come to your people. He tells a story of being nursed back to health by a group of powerful men, men who could command the wind. Your elders are convinced these are the Masters of the Four Winds. You and your companions have been chosen to search and find these powerful magi.