A discussion on how the SYSTEM 7 FIRE & STEEL rules can be made more playable, including a discussion on how to make playing aids and game tables for use with the SYSTEM 7 FIRE & STEEL RULES.
An official tournament dungeon at Michicon 10. Six daring adventurers undertake a death or undeath mission for an aging weaponmaster. How will your team compare to the tournament winners?
A lawful good temple has been taken over by worshipers of evil who have captured an artifact. Adventurers must rescue the artifact and revenge the evil done by those at the temple.
It is the harvest season, the time for gathering herbs to be used as magical ingredients. You and your companions have pledged to protect a young priestess as she travels the countryside in search of ingredients. What begins as an uneventful journey takes a turn for the worse when the priestess is discovered missing! What will you do?
The characters go to the bone mountain of Ter- rorheart seeking the Fire Opal of Ramman, the focus used by the mightiest healer of antiquity to cure many of the world’s ills, needed to halt the plague which ravishes the people.
Teams of ten will compete for individual and team prizes in this huge three-round event—the largest fantasy Role Playing tournament in the world. No guarantee is made that the individuals will be able to compete with any particular team, or that individuals or teams will be registered in the session desired. Players MUST report to the AD&D Open Meeting Area in Greenquist Hall one hour before their sessions are to start. 3 hours/ round.
Games may come and go, but the classics—AFRIKA KORPS, STALINGRAD, BATTLE OF THE BULGE, WATERLOO, D-DAY and MIDWAY—never die! A five-round tournament featuring some of adventure gaming’s finest.