An opportunity to fight a side (Clan Steel Viper) vs. side (Lyran) big battle over a vital island fortress on the planet Jabuka during the Clan Invasion.
Description:
This is a two team game so players will be divided up onto the two teams. Each player will control more than one unit and will help be part of their team's effort to defeat the other team. This is the Alpha Strike version of Battletech so terrain/miniatures rules will be used (not hexed) as will the Alpha Strike cards (not the classic Battletech 8.5" by 11" record sheet). It is recommended that players have experience with Alpha Strike before playing in this game and can get experience by playing Alpha Strike Academy on Thursday if needed.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
The Final Session of the linked-scenario campaign that ran earlier on Saturday.
Description:
This is the final confrontation of all the sessions of the Alpha Strike: Turning Points scenarios that ran all day prior. Players don’t need to play in all sessions but may have wanted to play in at least one prior to this final confrontation in order to really get a feel for the campaign. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
Pit your 6-combatant cohort against others on the sands for favor & glory (& prizes). Every match is sure to be worth playing, even for those with gladiators whose names will outlast their careers.