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111. Playtesting Your Game at Protospiel

112. Plot a Novel in an Hour

113. Protect Yourself! What Patents and Trademarks Can do for Game Designers

114. Pub-Pourri

115. RPG Action!

116. RPG Freelancing 101

117. Raising 2nd Generation Gamers: How to Get Your Kids Gaming

118. Read and Critique

119. Read and Critique

120. Read and Critique