Join the Skeptical Gamers as they discuss and debunk the claims of nonsense and pseudoscience in this choose-your-own adventure panel! Come for the awesome, stay for the 'Stump the skeptics' Q&A!
Today, the 19th Century Age of Imperialism seems a quaint anachronism – an era populated by a new wave of technological marvels. Imperial ambition burst beyond the limits of Earth and soon included the Moon, Mars, Venus, and Mercury as stages upon which these contests were played out. This lecture surveys the figures, powers, events, and technologies of the era, ending as the stage was set for the interplanetary struggles of the 20th Century.
Join the creator of the Forgotten Realms setting, Ed Greenwood, for a rollicking group storytelling experience that’s always memorable and highly amusing.
Gen Con’s Author Guest of Honor, Anton Strout, will wax eloquent, field questions, and discuss his urban fantasy novels and upcoming projects. Interviewed by Elizabeth Vaughan.
Steampunk is hot. Literature, fashion and the DIY approach appeals to more and more people every day. Can the DIY approach carry over to your RPGs? Which video games have a Steampunk theme or are adding Steampunk elements? What card & board games have a Steampunk theme? Is there really THAT big of a fan base? What is the difference between Steampunk, Dieselpunk and Cyberpunk in games? Come learn about the future/past setting of Steampunk gaming.
In the 19th century many submarines were designed, from Fulton's Nautilus for Napoleon, to Holland VI in 1897, forerunner of the subs of the World Wars. Subs were designed or built for 13+ nations. A submarine-qualified Navy Captain (ret.) with years experience at the Naval War College reviews the progression of 19th century sub design, as empowered by improving technology, and the background strategic requirements driving the projects.
Most fantasy RPGs derive from Tolkien and other British sources. This is unfortunate, because beyond the elves and epic journeys, there’s a wide world of fantasy fiction where cunning men of questionable morals battle unknown creatures of darkness, encounter mysterious magics, and win (only to promptly lose) great treasures. Hex Games will show you why American Sword & Sorcery is simply better.
Most fantasy RPGs derive from Tolkien and other British sources. This is unfortunate, because beyond the elves and epic journeys, there’s a wide world of fantasy fiction where cunning men of questionable morals battle unknown creatures of darkness, encounter mysterious magics, and win (only to promptly lose) great treasures. Hex Games will show you why American Sword & Sorcery is simply better.
It’s alive and well on the bookstore shelves, but sword and sorcery has evolved through the decades. What makes a modern sword and sorcery tale sing? What can you do to make your book fit into the genre without being clichéd or “old hat?” And who’s publishing sword and sorcery today?
Have you faced a malevolent force that prevents you from finishing your manuscript? How can you defeat the dark power that keeps your fingers motionless on the keyboard and your brain in neutral? Our panelists have battled this dreaded demon, and they’ll teach you how to best it!