Japanese and PRC seapower. Naval policies and doctrines. Industrial base, geographical situation, technological capability, national tradition, and political resolve. Naval platforms and systems of JMSDF and PLAN. Future flashpoints
"Global Hot Spots -- Update 2005" National Security Lecture
Description:
Common causes of conflict - population, culture, resources, economics. Impact of technology. Future warfare. A review of the world to see where trouble exists today, and to project where it might start tomorrow.
Why seapower is important, which nations value it, and which are good at it. How it is achieved. Tools of naval power - ships, aircraft, subs, marines, logistics, and other assets.
"Submarine and Anti-Submarine Warfare - Update 2005" National Security Lecture
Description:
The various types of submarines and their missions. Submarine and anti-submarine doctrine, platforms, sensors, weapons and tactics. Presented by a veteran submariner and an ASW coordinator.
Mr. Ross Maker explains that prior to the seven weeks' war, there were two major German powers. After it ended, Austria was on the outside looking in. Count Bismark's triumph will be explained from both the historical and gaming perspectives.
Adaptive GMing - "You said you want to talk to the trees?!"
Description:
Have you ever had your players throw you the ultimate curveball? You are not alone. Learn how to be an adaptive GM. See how to balance all your hard work with allowing for just about anything. From setting up the campaign to on-the-fly rules. The talk is centered around d20, but the ideas can apply anywhere.
Dr. Daniel Strode examines the many facets of addictive behavior. A great seminar for writers, storytellers, gamers and LARP'ers, and the curious. A question and answer session follows if time permits.
Learn from the experts how to craft data files for Army Builder 3. This seminar assumes familiarity with writing AB data files and focuses on how to leverage the power and flexibility of AB3. Participants are encouraged to bring their laptops and specific "how to" questions.
Join Steve Kenson and Robert Schwalb in this workshop to help you bring the ideas and mechanics of Green Ronin's popular Advanced series to your game design.