This concerns the interception of French troop convoys from North Africa in 1914 by an Alliance fleet. 1/3000 scale naval miniatures. TERMITE WWI NAVAL rules.
This game uses 1/285th scale models on a highly accurate terrain table. We will use the new “simtac” rules for simul¬taneous moves. W.R.G. ARMOR & INFANTRY rules.
A demonstration of the battle system for miniatures as described in the MAGICAL BATTALIONS rules. Anyone interested in this game system is welcome to attend.
A tournament using a simple system that requires a few charts and some record keeping. The winner of each preliminary round will advance to the final round.
A peaceful village of retired, over-the-hill, adventurers is attacked by the local roving band of assorted nasties. Will their sons and daughters rescue them in time? SWORDS & SPELLS rules.
Prince Eugene’s French caught their opponents outside the Raab fortress. Kis-Megyer, a stone farm, was a key feature in the battle. ULM TO WATERLOO rules.
Players take the roles of powerful monsters and attempt to dominate and reign over the exquisite landscape. Players encounter monsters, and also enter castles, towers and temples. AD&D™ game variant combat rules.
The creators of the B.D.M.B.E. bring you another AD&D game variant with miniatures. Players of level 6-12th will descend below the earth on an impossible task.
General Graham and Spanish troops attempted to block General Foy’s retreat. This event portrays the clash of these columns at Villa Franca. ULM TO WATERLOO rules.
A 1:1 scale fantasy conflict. Players battle monsters and each other during the quest of Book 11. This is a simple gaming structure which readily adapts to other games.
Northeast Tunisia, May 3, 1943, U.S. II Corps has broken through the Axis defenses at Hill 609 and “The Mousetrap.” The Germans still show determination. W.R.G. 1925-50 Modified rules.
British regulars are sent into a Pathan village to free a counsel’s daughter. Can they save her from the Pathan chief, or will they fail? COLONIAL WARFARE rules.