Bring Me the Head of Neal 7: The 7 Voyages of Neal's Head
Summary:
You have found yourselves on a barren unknown world. Suddenly a sandstorm erupts. You all take cover but you doubt it's safer here. Time travel is very strange are you even in the same universe?
Description:
Time travel is very strange, after the last battle you have unexpectedly time-jumped again and found yourselves on a barren unknown world. Suddenly a sandstorm of biblical proportions erupts. You all take cover in the only place you can find, a massive caldera. Somehow you doubt it’s safer here. Keep any minis you kill!
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior
decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent
dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at
the end he who has the most points get a brand new set of custom dice.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.
This is our most popular event for all ability levels. This casual game plays continuously all convention & allows players to come & go as their schedule allows.
Description:
In Grinder you start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.