Faced with the horror of a supernatural plague, a team of investigators must find a new kind of 'patient zero' & stop the spread of apocalyptic illness.
Retrieve the sacred scrolls of Sheim Boo from the Vault of the Masters hidden in the Dragon Mire Swamp. Deadly traps & guardians have kept them safe for 800 years. 6th level.
Retrieve the sacred scrolls of Sheim Boo from the Vault of the Masters hidden in the Dragon Mire Swamp. Deadly traps & guardians have kept them safe for 800 years. 6th level.
People have been disappearing in the Dreamlands intertwined land of Gnathowins. Play a Dreamlands Cat, Gnorri, Mythos Ghoul, or Zoog investigating what's causing the disappearances. Level 6.
Description:
Pre-generated are provided with a variety classes available. Players get to keep copies of their characters & maps to be signed by Sandy Petersen. Slightly over one hundred years ago a piece of the Dreamlands melded with the existing terrain creating a whole new area – Gnathowins - with its new inhabitants coinciding with the old. These various races have jostled for territory in this newly formed land but recently beings from all the sentient races have been disappearing, causing great concern. A multiracial forum was called forth where it was determined that groups of people from various races would sent to search for clues that would lead to the discovery as to the cause of these disappearances. These groups of various representatives of their race would put aside any prejudges they may have for the greater good of all people.
The temple to the god of wealth is hiring you to look into mysterious deaths that have recently happened? What is their connection & why is the temple of Lucor heading the investigation?
While most people have been paying attention to the greater events of the area, the smallest of details can tend to go unnoticed. The High Druid wants you to correct that oversight.
A psychopathic murderer has made a critical mistake; it's time to end his insanity.
Description:
A psychopathic murderer has made a critical mistake; it's time to end his insanity. A one-round adventure for heroes level 10 and up. Not suitable for children. Paladins and good aligned divine casters play at your own risk. WARNING: This module contains mature and disturbing content not suitable for children, player discretion is advised. WARNING: This module carries a high risk of permanent death and character loss. WARNING: This module poses a high threat to good-aligned divine casters. WARNING: This module poses an extreme threat to paladins. WARNING: THIS MODULE MAY NOT FEEL FAIR. Must have played previous LSJ modules to achieve level 10 or higher.