This is a two-part adventure for 12 players. The 1st session takes place in the town of Turin while the 2nd session (3:00 PM-8:00 PM Friday) takes place on the abandoned Dwarf mines. Rules will be a combination of D&D, AD&D, and Greyhawk. Winner determined by points.
What could be more enjoyable than an entire day refighting the battles of Napoleon? If 25mm Napoleonics is your cup of tea (or bottle of cognac) this is for you.
On Thursday 12 teams consisting of 9 players each will enter the first round of the AD&D Open. Three of these teams will progress to the semi-finals in the afternoon. Only one of these teams will progress to the Finals on Sunday. Team results posted in Game Registration Area. Molinaro Hall D-101 will be the meeting area for judges and players. Judges will escort players to playing areas. Entrance Fee: $1.00. Prizes: Winning Team will receive trophy plaques. All finalists will receive a Dungeon Module (TSR Hobbies).
Every year the Strategist Club sponsors a banquet at which they present the Strategist’s Club Awards for Creativity in Wargaming. It also lets over 200 wargamers get together over a good meal. This year we will have a Prime Rib dinner with all the fixings. There will be a cash bar for all those desiring liquid refreshments. Tickets can be bought at the P.A.W. information desk at the Convention Registration Area or at the door.
Gary Gygax will be giving the seminar/demonstration on how to play and DM D&D and AD&D. This seminar is targeted at the beginner and is a must for those who want to learn to avoid common mistakes made in role-playing games. The demonstration game players will be selected from the audience.
Ever notice how you can play a game and say “This is a (John Hill or a John Prados or James Dunnigan) game?" without reading the design credits and be absolutely right? John Prados (Designer of Third Reich and Panzer-krief;) gives this lecture on a designer’s style and how they work to produce vastly different games all on the same subject.
The cloud giant thought he was safe from pursuit, once he was within the walls of his cloud castle, high above the ground. Now as he watched a small group of aerial riders approaching his castle he wasn’t so sure. An aerial fantasy miniature battle for 12 players.
A small band of mercenaries while roaming the remains of the Ancient City called Denver discover an ancient Space Port. It is occupied by creatures “not from Earth”. These visitors from space must not allow the mercenaries to escape. What will the mercenaries do?