We will provide laypersons (and interested professionals) with an introduction to using role-playing games in an therapeutic setting, through an experiential learning process.
We will expose participants to research that show the therapeutic potential of RPG game-play. Come and see how our work can help children and adults with a variety of disabilities enhance their lives.
Description:
Providing the research and evidence-based-practice information about how RPGs can enhance the learning experience, increase reading abilities, increase interest in many other ancillary topics, and how schools & libraries can help the community by providing encouraging locations for role-playing games. Program will alternate between presentation/lecture and hands-on activities with specific examples of different role playing game formats and products. Will also provide step by-step checklist handouts for program planning to help educators and librarians put together RPG-related programs, and helping them will completing example program plans. Also some basic checklists and information for special education and neuro-diverse populations.
Roleplaying Games for Retailers & the Communities They Serve
Summary:
Improve your connections with the community, and sales opportunities, by offering (or improving current offerings) with a safe place for community role-playing game sessions.
Description:
Providing the research and evidence-based-practice information on how retailers can improve their environments to maximize accessibility in their stores and any RPG related products they may help in designing to reduce barriers to entry and improve sales by maximizing accessibility to the products. Program will alternate between presentation/lecture and hands-on activities with specific examples of different role-playing game formats and products. Will also provide step-by-step checklist handouts for retailers to prepare various program options. Also handouts for accessibility checklists to help improve access to retail environments for people with disabilities and various neuro-differences.
We will provide laypersons (and interested professionals) with an introduction to using role-playing games in an educational setting, through an experiential learning process.