A horrible illness threatens an entire colony, but what's worse is the price of the goods to cure it! The PCs investigate and find a wider conspiracy.
Description:
When a Pact Worlds colony out in the Vast calls for medical assistance, the Starfinder Society dispatches the PCs with much-needed medicinal goods. Arriving at the colony, the PCs must help the colony survive, as most of the settlement’s inhabitants are afflicted by a mysterious illness. As the PCs work to save the colony, they uncover the truth behind the illness and a conspiracy that could change the shape of the Pact Worlds.
**Content note: This scenario contains themes of pandemic, quarantine and illness.**
A horrible illness threatens an entire colony, but what's worse is the price of the goods to cure it! The PCs investigate and find a wider conspiracy.
Description:
When a Pact Worlds colony out in the Vast calls for medical assistance, the Starfinder Society dispatches the PCs with much-needed medicinal goods. Arriving at the colony, the PCs must help the colony survive, as most of the settlement’s inhabitants are afflicted by a mysterious illness. As the PCs work to save the colony, they uncover the truth behind the illness and a conspiracy that could change the shape of the Pact Worlds.
**Content note: This scenario contains themes of pandemic, quarantine and illness.**
A horrible illness threatens an entire colony, but what's worse is the price of the goods to cure it! The PCs investigate and find a wider conspiracy.
Description:
When a Pact Worlds colony out in the Vast calls for medical assistance, the Starfinder Society dispatches the PCs with much-needed medicinal goods. Arriving at the colony, the PCs must help the colony survive, as most of the settlement’s inhabitants are afflicted by a mysterious illness. As the PCs work to save the colony, they uncover the truth behind the illness and a conspiracy that could change the shape of the Pact Worlds.
**Content note: This scenario contains themes of pandemic, quarantine and illness.**
A horrible illness threatens an entire colony, but what's worse is the price of the goods to cure it! The PCs investigate and find a wider conspiracy.
Description:
When a Pact Worlds colony out in the Vast calls for medical assistance, the Starfinder Society dispatches the PCs with much-needed medicinal goods. Arriving at the colony, the PCs must help the colony survive, as most of the settlement’s inhabitants are afflicted by a mysterious illness. As the PCs work to save the colony, they uncover the truth behind the illness and a conspiracy that could change the shape of the Pact Worlds. **Content note: This scenario contains themes of pandemic, quarantine and illness.**
A group of cultists work to some unknowable end, running afoul of the Starfinders in the process. The PCs arrive and must stop a terrifying ritual.
Description:
After the Starfinder Society made first contact with the morlamaws of Arniselle, the walrus-like people of that world have worked alongside several Pact Worlds organizations to explore their homeworld and other planets beyond. Recently, a group of radical morlamaws was discovered to have been working with an individual opposed to the Society’s interests. The PCs travel to Arniselle to follow-up on this group’s activities and link it back to the mysterious ysoki known as Datch. The truth behind these morlamaws is beyond the comprehension, and threatens all life on Arniselle and beyond!
A group of cultists work to some unknowable end, running afoul of the Starfinders in the process. The PCs arrive and must stop a terrifying ritual.
Description:
After the Starfinder Society made first contact with the morlamaws of Arniselle, the walrus-like people of that world have worked alongside several Pact Worlds organizations to explore their homeworld and other planets beyond. Recently, a group of radical morlamaws was discovered to have been working with an individual opposed to the Society’s interests. The PCs travel to Arniselle to follow-up on this group’s activities and link it back to the mysterious ysoki known as Datch. The truth behind these morlamaws is beyond the comprehension, and threatens all life on Arniselle and beyond!
A group of cultists work to some unknowable end, running afoul of the Starfinders in the process. The PCs arrive and must stop a terrifying ritual.
Description:
After the Starfinder Society made first contact with the morlamaws of Arniselle, the walrus-like people of that world have worked alongside several Pact Worlds organizations to explore their homeworld and other planets beyond. Recently, a group of radical morlamaws was discovered to have been working with an individual opposed to the Society’s interests. The PCs travel to Arniselle to follow-up on this group’s activities and link it back to the mysterious ysoki known as Datch. The truth behind these morlamaws is beyond the comprehension, and threatens all life on Arniselle and beyond!
A group of cultists work to some unknowable end, running afoul of the Starfinders in the process. The PCs arrive and must stop a terrifying ritual.
Description:
After the Starfinder Society made first contact with the morlamaws of Arniselle, the walrus-like people of that world have worked alongside several Pact Worlds organizations to explore their homeworld and other planets beyond. Recently, a group of radical morlamaws was discovered to have been working with an individual opposed to the Society’s interests. The PCs travel to Arniselle to follow-up on this group’s activities and link it back to the mysterious ysoki known as Datch. The truth behind these morlamaws is beyond the comprehension, and threatens all life on Arniselle and beyond!
A group of cultists work to some unknowable end, running afoul of the Starfinders in the process. The PCs arrive and must stop a terrifying ritual.
Description:
After the Starfinder Society made first contact with the morlamaws of Arniselle, the walrus-like people of that world have worked alongside several Pact Worlds organizations to explore their homeworld and other planets beyond. Recently, a group of radical morlamaws was discovered to have been working with an individual opposed to the Society’s interests. The PCs travel to Arniselle to follow-up on this group’s activities and link it back to the mysterious ysoki known as Datch. The truth behind these morlamaws is beyond the comprehension, and threatens all life on Arniselle and beyond!
A group of cultists work to some unknowable end, running afoul of the Starfinders in the process. The PCs arrive and must stop a terrifying ritual.
Description:
After the Starfinder Society made first contact with the morlamaws of Arniselle, the walrus-like people of that world have worked alongside several Pact Worlds organizations to explore their homeworld and other planets beyond. Recently, a group of radical morlamaws was discovered to have been working with an individual opposed to the Society’s interests. The PCs travel to Arniselle to follow-up on this group’s activities and link it back to the mysterious ysoki known as Datch. The truth behind these morlamaws is beyond the comprehension, and threatens all life on Arniselle and beyond!