Karzrack was a town of Gems, Mithril, Dwarves, and dragons until Lokirime appeared with an evil band of Elves. Now the Dragons are gone, followed by the Dwarves freedom. Can you aid the poor Dwarves?
A mixed group of rogues must find their way out of Max's Maze. They were prisoners of different sorts, but unless they cooperate all shall die. Can they survive each other! Role Playing a Must!
Your party of 1-3 level characters is driven into the Hewtten Swamp by a bandit ambush. Deep in the swamp you find a mysterious, abandoned mission and decide to explore it to discover it’s secrets.
Eight powerful adventurers are sent by a secret brotherhood on a special mission to enlist the aid of savage barbarians to help in the conquest of neighboring lands. (7th - 12th level)
his creature will soon be loosed to lead a vast army against the surrounding lowlands unless you stop it. Not strickly Hack-and-Slash dungeon. 6 players levels 7-9;
Unearthed Arcana rules.
This sequel to “Tomb of Doom” quest for the ransom to save the lovely Solitaire goes on. Follow the group in the search for the next part of the rod as they travel to the volcano called Firefrost.
A dwarven curse must be lifted before Barbarian Hordes hit the border. Explore the Underworld, avoid the Dwarven traps, and good luck surviving- 8 players (with deathwish?)
Lands of magic and keeps, dungeons and treassures. Play own characters or DM’s. Last clues to the Ri in 1984 -1986 programs.
Some scenario's in 25mm scale miniature.
In this AD&D adventure, all players start as dead hero's trying to find the powerful ORB OF LIFE and regain their lost mortality. But with the Gods helping and hindering your efforts, can you win?
You and your band of adventurers have just returned. Your home town has been attacked, prisoners have been taken. You need money so you go in search of the reward.
Famous throughout the land, your party is sent on a very secret and urgent mission by King Ulrich. Contains much political intrigue and role playing. PC level 6.