Lands of magic and keeps, dungeons and treassures. Play own characters or DM’s. Last clues to the Ri in 1984 -1986 programs.
Some scenario's in 25mm scale miniature.
In this AD&D adventure, all players start as dead hero's trying to find the powerful ORB OF LIFE and regain their lost mortality. But with the Gods helping and hindering your efforts, can you win?
You and your band of adventurers have just returned. Your home town has been attacked, prisoners have been taken. You need money so you go in search of the reward.
Famous throughout the land, your party is sent on a very secret and urgent mission by King Ulrich. Contains much political intrigue and role playing. PC level 6.
A Tournament based on TSR’s new Oriental Adventures book. Individual advancement scored by the RPGA Network’s voting system. Stndrd Netwk experience point value. — MEMBERS ONLY.
Indiv. adv. This event is not available through pre-reg, but may be traded for unavailable AD&D Game events with your permission. (Standard XP value) OPEN TO ALL.
Last year a mighty party set off in search of the Diary. This year the same party will travel to lair of the Red Skull. The party will have to overcome obstacles..traps..magic..monsters..more!
8 you be, searching for the shield of light, heed the legacy of the poem. You must find it in Castle Kethar and save the prople of your world. Do you Dare?
The wizard Sevron’s apprentice is killed, and a party is organized to avenge the deed or... well, the Wizard doesn’t take failure nicely, emphasis on Role Playing.
High voltage adventure in the World of Chickenhawk Players must solve the disappearance of people and thwart the plot of Clyde the Magnificent (an illusionist)! ROLE playing stressed.
A party of 7, 6th - 7th level, demi-humans are trying to retrieve a Pyrmid of Darkness from the Tower of Stone. Can you get it back to the Shire in time, or will the Mage get his weapons made.
Good King Reja has changed and even now his con- fused lords struggle to overpower him. A group of multi-classed thief-acrobats must enter his castle undetected to assess the situation.
A party of only thief's and MU’s must get the Orb from the Evil King. To save the town, but nothing must be destroyed. All fighters rejected. Levels 5-8. Bring your own characters.
Fletcher and his evil have been dead for 5 years, but a new evil has appeared. Could Fletcher be striking out from the grave? Individual advancement; standard RPGA Network XP value. OPEN.
A deva searches for swords with the mind and power of the undead. You must retrieve the first sword. Can you find it, resist it, return it? An AD&D game levels 5-7 holds many riddles and battles.
Clerics have hired your party to investigate the silence of its distant missionary. The clerics fear foul play from the rival religion in the vicinity. Not a Hack-N-Slash. PC level 6
Tamakk the Kiddling Demon has once again insulted the honor and virtue of Bel the White God of Rains. Now Bel calls upon a sturdy band of sly- witted rogues to defeat Tamakk at his own game.
A 6-10th Level AD&D game involving court intrigue, a crazy royal family, some supposedly-dead maurauders, and a missing, rumored to be powerful jeweled winged serpent. Mysterious trouble ahead.
The
farm animals are on the rampage with no real cause. There must be a reason however and this must be found/ handled as harvest is approaching and the crops are facing complete destruction.
You’re in a tavern with your comrades when an urgent message comes from the town of Dartmoore. The citizens pPead for the recovery of a lost crown which can remove a curse. Is it possible?
Your brave, but unusual party has been called together by your lord to retrieve the sacred diamond. Requires a clever party to deal with a dead wizard with a rather warped sense of humor.
The world is in danger from a mysterious being known as Darkforce. Can you stop him? Bring your own character, the stronger—the better, because you need all the help you can get. Ten players.
Players travel to the ruins of an ancient fortress There they will find a hidden corridor, the Hall of Dragons! The hall contains 12 doors. Each taken in order challenges the players to think.
Wolf Riders, ransom note, missing princess? A hidden and lost mystical forest? Where does it all lead, and what is the shadow of evil that binds it together - Bring your own and find out.
Your quest is to free Odin, Loki, and Hoenir from the dragon Fafnir and return Freya's stolen Bri- singamen Necklace. For this adventure you must bring your own 10th-15th level characters for D.M.
A debt of honor sends you to ruined castle of clan of Seven Swords to recover ancient jade box, for this relic will swing the power of Temple of the Turning Wheel to the side of Warlord Michimori.
It has been several years since you last saw Elena, a great Paladin and close friend. You must go to her aid when she is captured. She was on a quest and imprisoned in caverns in Dispater.
Come back with the missing children of the Duke and of the Baron. Find the kidnapped children and bring them back alive... or don’t return at ALLILevels 4-6.
Players seek adventure in the city described by Fritz Leiber in the "Fafhrd and Gray Mouser” stories. An Urban Adventure taken from TSR’s “Lankhmar" supplement.
Can your Moetley Crew find the Prince? His Twist- ed Sister collects Scorpions and Ratts. Keep Kool Gang, don’t get Roth or you’ll find yourself in Dire Straits. Wit is helpful, humor a must!
This sword, used in the giant wars ages ago, is desperately needed again. It must be recovered at any cost! The giants are again on the march. One problem - the sword is smoewhere behind the lines!
You must enter the treasure vault of the Blue Temple in search of the "God Swords", but is your group the only one searching. A knowledge of Fred Saberhagen’s Sword Trilogy is useful. 2XBIind Adv.
Your world fades during breakfast one morning, and you materialize in a large cavern, face to face with seven strangers. You are to aid someone, but whom? An adventure for dedicated role-players.
The mantle of rulership of the great druid has been taken and hidden within the dark woods. If not recovered , nature will turn evil and enslave the world—bring your own heros. 7th - 10th level.
Your party is requested to kill a dragon that has been wreaking havoc across the land. You must journey through a forest inhabited by evil creatures and assault the dragon’s aerie.
You’ve studied at the guild for the past month improving your thieving skills. The master tells your group you’re ready for his final test. Role playing and thieving skills required. PC level 6
A forbidden area of the Sylarian Castle has caused the disappearance of the Queen. Venture to the Demon Lands and recover the Queen and what she was after unless you too cannot escape.