In this AD&D adventure, all players start as dead hero's trying to find the powerful ORB OF LIFE and regain their lost mortality. But with the Gods helping and hindering your efforts, can you win?
Lands of magic and keeps, dungeons and treassures. Play own characters or DM’s. Last clues to the Ri in 1984 -1986 programs.
Some scenario's in 25mm scale miniature.
Your Characters are poor, your characters want to be rich, EASY, just go and find the lair of that old dragon, kill it, take its treasure and retire in style.(Note the dragon might not agree.)
Clerics have hired your party to investigate the silence of its distant missionary. The clerics fear foul play from the rival religion in the vicinity. Not a Hack-N-Slash. PC level 6
A forbidden area of the Sylarian Castle has caused the disappearance of the Queen. Venture to the Demon Lands and recover the Queen and what she was after unless you too cannot escape.
Or should it be "The Maul"? The world’s first indoor market seems to be haunted. Help Muffy (what's a “Val" without a mall?) & asst, manager Chip find the cause. Both are PC’s.
The king is missing and the throne is about to be siezed by the enemy. Your party must bring the true king to the throne before it is too late. Motivations differ!! character levels (5-8).
Your party is requested to kill a dragon that has been wreaking havoc across the land. You must journey through a forest inhabited by evil creatures and assault the dragon’s aerie.
A guard was just assassinated and a merchant was robbed. This event is no Quest, Rescue, or Generic journey. You now have the opportunity to visit the treacherous city of Grhor. Can you live.
The quest begins for the long lost daughter of a powerful mage. Sounds to be an easy task or is it? Jokes abound in this trip as well as danger. Are you strong enough to survive danger and puns?
This sequel to “Tomb of Doom” quest for the ransom to save the lovely Solitaire goes on. Follow the group in the search for the next part of the rod as they travel to the volcano called Firefrost.
High voltage adventure in the World of Chickenhawk Players must solve the disappearance of people and thwart the plot of Clyde the Magnificent (an illusionist)! ROLE playing stressed.
Law’s favorite SWAT team (8 mid-level monks) is back for a 4th GEN- CON. A fair princess (and the artifact) has been stolen by 7 demented dwarves. Can flying fists (and sinking puns) prevail?
Karzrack was a town of Gems, Mithril, Dwarves, and dragons until Lokirime appeared with an evil band of Elves. Now the Dragons are gone, followed by the Dwarves freedom. Can you aid the poor Dwarves?
You have just stolen the richest treasure in the world! Can you avoid an irate mayor, a gung-ho general, a crazy wizard, and a blood thirsty mob to live to enjoy your wealth? (for theif- lovers)
A debt of honor sends you to ruined castle of clan of Seven Swords to recover ancient jade box, for this relic will swing the power of Temple of the Turning Wheel to the side of Warlord Michimori.
A mixed group of rogues must find their way out of Max's Maze. They were prisoners of different sorts, but unless they cooperate all shall die. Can they survive each other! Role Playing a Must!
Last year a mighty party set off in search of the Diary. This year the same party will travel to lair of the Red Skull. The party will have to overcome obstacles..traps..magic..monsters..more!
Your party of 1-3 level characters is driven into the Hewtten Swamp by a bandit ambush. Deep in the swamp you find a mysterious, abandoned mission and decide to explore it to discover it’s secrets.
Players travel to the ruins of an ancient fortress There they will find a hidden corridor, the Hall of Dragons! The hall contains 12 doors. Each taken in order challenges the players to think.
The prince was found—Now his bride wants to lose him. Help find the Wizard and free the bride. Clues and riddles abound and danger waits at every turn. 6 playes-ladies only
Your world fades during breakfast one morning, and you materialize in a large cavern, face to face with seven strangers. You are to aid someone, but whom? An adventure for dedicated role-players.
A party of high level characters travel to an island where reality has gone wild and Evil abounds. Your quest: to stop the dreaded (?) Anti-Palidin, the Briar King.
Something is rotten in Ealow—rutabagas! As em- assaries of the Vegetable God “Succotash” you journey to the Land of the Darned and face the evil of Dark Fluffy! RPGA Network XP. OPEN TO ALL
You’re in a tavern with your comrades when an urgent message comes from the town of Dartmoore. The citizens pPead for the recovery of a lost crown which can remove a curse. Is it possible?
The world is in danger from a mysterious being known as Darkforce. Can you stop him? Bring your own character, the stronger—the better, because you need all the help you can get. Ten players.
A party of only thief's and MU’s must get the Orb from the Evil King. To save the town, but nothing must be destroyed. All fighters rejected. Levels 5-8. Bring your own characters.
A party of 7, 6th - 7th level, demi-humans are trying to retrieve a Pyrmid of Darkness from the Tower of Stone. Can you get it back to the Shire in time, or will the Mage get his weapons made.
You and your band of adventurers have just returned. Your home town has been attacked, prisoners have been taken. You need money so you go in search of the reward.
You’ve studied at the guild for the past month improving your thieving skills. The master tells your group you’re ready for his final test. Role playing and thieving skills required. PC level 6
Robert the Young’s coronation has ended in chaos. Baron Bing, having cheated the Fates by a timely cange in history, is now king. You must travel through time to foil Bing’s plans. A "Bob” event.
Famous throughout the land, your party is sent on a very secret and urgent mission by King Ulrich. Contains much political intrigue and role playing. PC level 6.
A prominent merchant in the city of Meleb is Hiring Mercenaries to quell a small native uprising in the Nozama Jungle. The pay is good, but are things really as they seem?
Can your Moetley Crew find the Prince? His Twist- ed Sister collects Scorpions and Ratts. Keep Kool Gang, don’t get Roth or you’ll find yourself in Dire Straits. Wit is helpful, humor a must!
The companion game for anyone who loved Greed I. No one knows where the Upandover Towers came from or how the touchstones work. Once agian the chaotic greedy come to rob, and live to spend it!
The
original GREED game! The temple has stood for years. Rumored to hold great treasures, now it’s been overrun by monsters. The job for you chaotic greedy heroes, get rich and get out...alive!
The
farm animals are on the rampage with no real cause. There must be a reason however and this must be found/ handled as harvest is approaching and the crops are facing complete destruction.
A dwarven curse must be lifted before Barbarian Hordes hit the border. Explore the Underworld, avoid the Dwarven traps, and good luck surviving- 8 players (with deathwish?)
A 6-10th Level AD&D game involving court intrigue, a crazy royal family, some supposedly-dead maurauders, and a missing, rumored to be powerful jeweled winged serpent. Mysterious trouble ahead.
Lucius the Arch-Lich has been freed from his tomb, the magical chain which bound him broken by a band of fools. These fools now lie charred and dead, as all world if can’t stop Lucius.
The king lies dying and 6 wizards serum can save him. However, two parties have failed to get the serum through. One group returned mad and the other never did. can you save king?
So all we have to do, eh, is buy that magical gizmo from him? Well, he seemed like a nice enough wizard, and that wine was deli...ZZZ! Emphasis on RP and character development.
Your quest is to free Odin, Loki, and Hoenir from the dragon Fafnir and return Freya's stolen Bri- singamen Necklace. For this adventure you must bring your own 10th-15th level characters for D.M.
A Tournament based on TSR’s new Oriental Adventures book. Individual advancement scored by the RPGA Network’s voting system. Stndrd Netwk experience point value. — MEMBERS ONLY.
Indiv. adv. This event is not available through pre-reg, but may be traded for unavailable AD&D Game events with your permission. (Standard XP value) OPEN TO ALL.
Using AD&D and Battlesystem Rules, your party must recover the mystical hammer “Havoc”. Then aid King Sandor, defend Shalimar from invasion! From Skip Olsen's famous Midgaard Campaign. Levels 7-9.
Conan the Barbarian of legend had a wizard store his massive strength in a girdle pending his death Now that he is dead his girdle is stored in the Tomb of Krumm. All you do is avoid the traps.
You are walking through a dungeon when Kirk and Spock beam down in front of you! Can you find who has sabotaged the Enterprise? Hint: It’s either the trolls or the Kilgons. (AD&D rules only)
A party of adventurers invades the local thieve’s guildhall in an attempt to recover some stolen property and avenge a comrade’s death. Characters will be provided. No smoking please.
Fletcher and his evil have been dead for 5 years, but a new evil has appeared. Could Fletcher be striking out from the grave? Individual advancement; standard RPGA Network XP value. OPEN.
What fate lies before you? Will your ship be able to withstand the elements, or naval combat? Will the forces of evil triumph and retain their treasure? Will you survive?
When the ZeP casts its spell, you may become a king,magic user,or a peasant; any of these will truly test your thinking & role playing skills. Authors: James Robert & Bob Moore.
The mantle of rulership of the great druid has been taken and hidden within the dark woods. If not recovered , nature will turn evil and enslave the world—bring your own heros. 7th - 10th level.
Wolf Riders, ransom note, missing princess? A hidden and lost mystical forest? Where does it all lead, and what is the shadow of evil that binds it together - Bring your own and find out.
The wizard Sevron’s apprentice is killed, and a party is organized to avenge the deed or... well, the Wizard doesn’t take failure nicely, emphasis on Role Playing.
Players seek adventure in the city described by Fritz Leiber in the "Fafhrd and Gray Mouser” stories. An Urban Adventure taken from TSR’s “Lankhmar" supplement.
Two different groups of Adventurers compete seperately for admission to King Jarot’s Honor Guard. Best players from first events are sent on special mission in third event.
Come back with the missing children of the Duke and of the Baron. Find the kidnapped children and bring them back alive... or don’t return at ALLILevels 4-6.
Eight powerful adventurers are sent by a secret brotherhood on a special mission to enlist the aid of savage barbarians to help in the conquest of neighboring lands. (7th - 12th level)
8 you be, searching for the shield of light, heed the legacy of the poem. You must find it in Castle Kethar and save the prople of your world. Do you Dare?
A 3-round AD&D tournament sanctioned by the RPGA Network. Each entrant will receive
a free lead figure. Ind. adv. scored by team consensus. Standard Network XP value. OPEN TO ALL
You must enter the treasure vault of the Blue Temple in search of the "God Swords", but is your group the only one searching. A knowledge of Fred Saberhagen’s Sword Trilogy is useful. 2XBIind Adv.
A deva searches for swords with the mind and power of the undead. You must retrieve the first sword. Can you find it, resist it, return it? An AD&D game levels 5-7 holds many riddles and battles.
The Forces of good & evil race towards an artifact that could give one side victory over the other, which would destroy the balance of nature. Can the forces of neutrality stop both sides.
This 3-D scenario provided an opportunity to test your aquatic abilities. The underwater environ- ment produces a unique set of problems requiring creative solutions.
Seven highly skilled and clever adventurers quest for King Amiroth’s legendary scepter in the strange and arid Land of the Sunworshippers. Beware this scenerio is set in the Temple of Ra.
Good King Reja has changed and even now his con- fused lords struggle to overpower him. A group of multi-classed thief-acrobats must enter his castle undetected to assess the situation.
It has been several years since you last saw Elena, a great Paladin and close friend. You must go to her aid when she is captured. She was on a quest and imprisoned in caverns in Dispater.
By wit and strength, 10 adventurers must defend the Great Bear and the Great Tree of Finland against the wiles of the evil Pohjolans, and ob- struct the dire foretellings of the Book of Fate.
This sword, used in the giant wars ages ago, is desperately needed again. It must be recovered at any cost! The giants are again on the march. One problem - the sword is smoewhere behind the lines!
Your brave, but unusual party has been called together by your lord to retrieve the sacred diamond. Requires a clever party to deal with a dead wizard with a rather warped sense of humor.
his creature will soon be loosed to lead a vast army against the surrounding lowlands unless you stop it. Not strickly Hack-and-Slash dungeon. 6 players levels 7-9;
Unearthed Arcana rules.
Castle Anarquis’ walls have never been breached. But, an ancient manuscript telling of treasures and hidden passages has fallen into the hands of the Circle of Stealth. Can you true thief resist?