In your home town of Corseth, the following advertisement is posted: Party of adventurers wanted to retrieve an object I requisitioned from Rastoff the Magician. Reward offered/travel reimbursed.
Rumors of a vast, unguarded treasure in an abandoned dragon’s lair have impelled your party to investigate. Can you find the lair, recover the treasure and return home safely with your wealth?
The ultimate adventure. All players are looking for the Orb of Life in a Mystic Temple. Their purpose, to regain their lives. You see, all the players are dead.
A very old sage who majors in creatures of fresh water hears a rumor that a magic user is guarding a creature called the “Bloop”. A group is hired to find and save it, for the sage, of course.
2000: Begin journey to Alpha Centauri. 2012: Communications w/ earth are cut short. 2015: Alien life is discovered on Alpha Centauri. 2029: You return to a vastly changed world.
For the 4th year we try to prove that all you need to play the Dungeons & Dragons game is pencil and paper. No books, charts or dice. This is a role-playing event, not a roll playing event.
A Super Hero Game using AD&D rules. A chance to role-play people who are different. A serious game. If you liked TV’s Batman, you won’t like this. NOT MARVEL SUPER HEROES.
Two years ago the Abern Castle adventure started with half of the characters dead. We had so much fun that this year we will start with all the characters dead!
Journey through the castle of the friendly dragon steal the riches if you dare, escape if you can, over 7 million square feet to search, max 30th level characters.
A party of 10 are sent out on a quest to an ancient temple to recover the treasure held by a local business man. The only dificulty involved is the Demon guarding it. Char.7- 10
Last year,The Harkshane Enigma.Now,the man called the King of the Woods has been slain by a dagger thrust. Whodunit? For 25 silvers a day (plus expenses, the Empire Agency will find out.
Your party has barely escaped from the advancing Ore Army. But as luck would have it the cavern you choose is deep w/in Orken territory. Your escape is out the other side.
3-6 level
You, the party, have been selected to free the Archmage from imprisonment. This is to be done by gathering the 9 part Talisman fron w/in the tower. Modified rules 9-12 levels