In your home town of Corseth, the following advertisement is posted: Party of adventurers wanted to retrieve an object I requisitioned from Rastoff the Magician. Reward offered/travel reimbursed.
Rumors of a vast, unguarded treasure in an abandoned dragon’s lair have impelled your party to investigate. Can you find the lair, recover the treasure and return home safely with your wealth?
The ultimate adventure. All players are looking for the Orb of Life in a Mystic Temple. Their purpose, to regain their lives. You see, all the players are dead.
A very old sage who majors in creatures of fresh water hears a rumor that a magic user is guarding a creature called the “Bloop”. A group is hired to find and save it, for the sage, of course.
2000: Begin journey to Alpha Centauri. 2012: Communications w/ earth are cut short. 2015: Alien life is discovered on Alpha Centauri. 2029: You return to a vastly changed world.
For the 4th year we try to prove that all you need to play the Dungeons & Dragons game is pencil and paper. No books, charts or dice. This is a role-playing event, not a roll playing event.
A Super Hero Game using AD&D rules. A chance to role-play people who are different. A serious game. If you liked TV’s Batman, you won’t like this. NOT MARVEL SUPER HEROES.
Two years ago the Abern Castle adventure started with half of the characters dead. We had so much fun that this year we will start with all the characters dead!
Journey through the castle of the friendly dragon steal the riches if you dare, escape if you can, over 7 million square feet to search, max 30th level characters.
A party of 10 are sent out on a quest to an ancient temple to recover the treasure held by a local business man. The only dificulty involved is the Demon guarding it. Char.7- 10
Last year,The Harkshane Enigma.Now,the man called the King of the Woods has been slain by a dagger thrust. Whodunit? For 25 silvers a day (plus expenses, the Empire Agency will find out.
Your party has barely escaped from the advancing Ore Army. But as luck would have it the cavern you choose is deep w/in Orken territory. Your escape is out the other side.
3-6 level
You, the party, have been selected to free the Archmage from imprisonment. This is to be done by gathering the 9 part Talisman fron w/in the tower. Modified rules 9-12 levels
Scenario A: Your band of hearty forest dwellers must contend with the advance of an unknown foe. Scenario B: So you think Varka is beaten. Your band of adventurers must finish the job this time.
The heroes come face to face w/ the might of the dragon armies. Yet can they unite the Knights of Solamnia & discover the secret of the High Clerist Tower before the evil armies overwhelm them.
The dwarves called it that when they mined here for gold & gems, but the luck was all bad,& its been abandoned. Yet fine stones are still to be found. Detailed characterizations.
Something strange is stirring up the savages of the North. Can you discover the Secret of the Goddess in time to prevent war from raging across the world - or will the Holy War begin?
Your homeland is being invaded by demons and you are its last hope. Not only must you find an old Wizards scrolls, but you must find out how to use them before it’s too late!
To fulfill a dying wizard’s last request, a party travels through hazardous woods to deliver a pouch to Lord Stiver’s Castle. Each member has an indi-vidual goal. How well can you play? 8-11 level.
The Harper/ Ranger dove needs the assistance of 6 brave adventurers to procure the dreaded sword “Shazzel- iim” from it’s present possessor. But you must discover the possessor’s identity.
Chosen to travel through the mystic portal, a paladin, ranger, thief, magic user and 4 fighters travel to the floating mountain seeking a way to destroy the cursed artifact. 8-11 level.
Princess Diane of the Kingdom Betic has been kidnapped by bad guys. It is your mission to rescue the beautiful princess and administer the elixer of glycolysis.
An adventure for those sick of mindlessly plodding through those loathsome dungeons. Characters must try to return to their own time, while caught in the middle of an immense war between good & evil.
The abandoned mansion of the wizard Weslex has long been avoided by everyone but the brave or foolhardy. But lately there have been reports of renewed activity in the place. Solve the mystery?
The secluded
village of Breyton-by-the-cliff has been hit by a rock slide. When rescuers arrived they found the village taken and many villagers captured. Sneak in and rescue the villagers!!
Barbarians have forced your people to occupy the long abandoned castle of Borwick. Recent strange events have your king wondering if it may not be safer outside with the barbarians! Defeat the evil
More adventures in the marvelous town governed by 4 disputing gate captains. Evil Eldoran of the Amber Gate wants control, Baneigh of the Veridian breaks punk gang holds.
The town of Gault has assembled adventurers to seek out & destroy the source of the magical attacks upon the foresters & families. The mystery centers on the tower in the center of the lake.
Chuban, the bandit chftn. hopefully recovers his sword & wants to kill the wizard who stole it. Travel to a drug plantation w/ owner of shop. Must be in event 400117 to play. MATURITY & NO SMOKING
High voltage adventure in the World of Chickenhawk. Players must solve the disappearance of townspeople and thwart the plot of Clyde the Magnificent (an illusionist and member of Mensa)!
“Fluffy at Sea” Go sailing with Fluffy and the crew aboard the SS Seadog to the Isle of Doggy Doom-in search of buried treasure. Pirates and sharks and things that bark in Fluffy Qst Part III
Players have been imprisoned by the grandfather of assassins for ransom. They must break out or be killed because they know too much! A 3-level dungeon for 6-9th level characters
Strang doings at night are causing fear and destruction among the good halflings of the town.
Can the players unravell the secret of the “Walking Dead”? Deduction/Wildmess/Dungn Lvls 3-6
Players have accidently stumbled into the Halfworld Labyrinth, and must try to find the passage in Ethereal Space back to their world! An Ethereal Adventure for characters level 9-12
A long-dead Demi- Lich has risen and wreaks havoc on the lands! The adventurers must brave incredible dangers to penetrate his keep and burn his skull in Lifewood Fire!
A dungeon Lvls 13-18