The Animator has left the building and let the Toons take over. Let his wisdom guide you as you script the cartoon as it happens. Quick thinking and wit needed.
A revolution in the undersea kingdom of Rebma. Amber’s fleets threatened, Moire a hostage! Featuring the Elder Amberites and their deep-sea counterparts.
Pythonites unite! Insanity! Laughter! Bruces! Escape the asylum. Pythonesque style improv. PCs (provided), unlimited DMs. BYO insanity & go home with a smirk!
The road between Raam and Urik has become dangerous— people have vanished without a trace. Now you must make the trek from Urik to Raam. Are you next? Dark Sun scenario.
A Grey Tower event. Upon your return, it all seems different. Solve the murderous mystery before you are claimed as the next victim. BYOC Ivl 2-5 or use characters provided.
Accompany a noble girl to her wedding, and guard her life. But beware—not all things are what they seem to be. Characters and brief introduction provided.
“Thieves’ Gambit” by A. Karl Larsen and Joseph G. Wichmann. A mission to guard some guild representatives turns into a desperate struggle for survival.
“Slaves of Justhaven” by Scott Douglas and Craig Petillo. Last year, you trekked through the sewers. Now you are involved in the slave trade. What luck! Members only, 5th level and up. Quadruple XP.
“A Wish for Temptation” by Glen R. Goodwin. The enemy gears up for a major assault, and you are sent to spy out the situation. This event will never play anywhere again. Members only. Standard XP.
“The Orcslayer Scroll” by David W. Baker. The temple of Tempus wants you to escort some dignitaries to Tantras. Shouldn’t you be fighting the enemy instead? Members only. Standard XP.
“Destrider’s Despair” by David Kelly. Are the thefts of paladin warhorses related to the ongoing conflict? PC paladins might acquire warhorses in this event. Standard XP,
“London’s Foggy Streets” by Gary Labrecque. You become involved in the disappearance of a girl. Why is the White Rose interested in this matter? Low-level heroes. Members only. Standard XP.
“The Lost Valley” by John Rateliff. An artifact from the past hints at a hidden settlement where one should not exist. Low-level heroes. Members only. Standard XP.
"The Curse of Fire Mountain" by John Ireland. Big Chief Bagoomba has brought another curse upon his people, and he needs your help. Low-level Living Jungle heroes. Members only. Standard XP.
“Thunder Lizard” by Tom Prusa. Biannual contests of skill call you to the plains, where you confront the legend of the thunder lizard. Mid-level Living Jungle heroes. Members only. Standard XP.
"Ghost Story" by Joyce and Curtis Rauschenburger. Old Castle Winfield fell into the sea 500 years ago, but its legacy lives on. Members only, 3rd level and up. Triple XP.
“Votan’s Fire" by Death Warmed Over. An ancient god and a volcano figure too prominently in the lives of your clansmen. Why? Network clubs only. Standard XP.
“Seven More Parts” by Skip and Penny Williams. The Rod of Seven Parts has appeared and is causing havoc. So is the Queen of Chaos. You must solve these problems. Standard XP.
“The Winds of Change” by Cyndi and Brett Bakke. Sioux legends say that the sons of the wind founded the four directions. Can you claim this destiny? Members only, 7th level and up. Quintuple XP.
“Rats Forever” by Kevin Melka. Join the crew of RATS for their final adventure as they attempt to restore life to one of Greyhawk campaign's greatest legends—Tenser the Mage! Standard XP.
“Cry Little Sister” by Brandon G. Amancio. The death of a comrade leads to boring guard duty in a provincial town where strange occurrences catch you unawares. Standard XP.
The magic word will send you to the.gem. Our host has the word. The inventor has the gem. Advance to new adventures in semifinal & final. Three GMs for final.
You managed to survive your spacefleet graduation exercise, and now your first assignment is to patrol for smugglers. Usually a very dull assignment. A MARKCON event
After the convention, you had enough adventure for weeks to come. I hope you have enough energy for one more. An adversary isn’t happy with how things are going.
Politics, intrigue, and backstabbing meet fantasy role-playing. Join other adventurers in their quest to save or destroy the kingdom. Beginners welcome.
When a terrorist group threatens to blow up a national landmark every 48 hours, Challenge Inc. must rise to the occasion. But will this be their last challenge?
An artifact has surfaced in Chicago, and it seems it can be triggered by sleepers! You must find it before too many more discover its terrifying secret!
Relive the glory of Arthur's court! Undertake perilous quests, use your wits and sword to solve riddles set before you. Rules taught. Role-playing stressed.
A fully operational combat meka is a potent weapon. It is large, deadly and very, very complex. But when complex systems fail, they fail spectacularly.
This year’s heroes travel to the alien Crossworld to face evil Daemos with the Earth at stake. RP needed. PCs provided or BYOC (email ghost@softfarm.com).