“The Sacred Camel” by Kevin Melka. The legendary Sacred Camel has been born in Zakhara. Can you find it before it falls into the hands of evil? Double XP.
“Hammer of Fire” by Dave Gross & Kevin Melka. Ravens Bluff is in grave danger, as the end of the city is foretold. New Living City PCs needed. Network Clubs only. Standard XP.
“To Haunt A Ghost” by Carl Longley and A.J. Dent. Brave Adventurers Wanted. Good Pay. No wimps allowed! Network members 5th level and above. Quadruple XP.
“Death in the Shire” by Kevin Melka. A village of halflings has asked your help with several murders. Is it bandits or something more sinister? Standard XP.
“Dark Harvest” by Dave Baker. Benefit for Okada. A simple delivery mission to the city of Mossbridges becomes something more sinister. Are you up to the challenge? Double XP.
The Rat Pack” by Brian Burr. Strange things have been happening lately in Ravens Bluff. The shadows of the city are hiding more than rats. Network members only, third level and above. Triple XP.
“The Killing Jar” by Nicky Rea & Carla Hollar. Save the fair damsel from a mage’s bizarre collection. At least it seems bizarre to you. Network members only, third level and above. Triple XP.
Join us for the Game Fair’s longest running tournament. The ultimate test of your knowledge of rules, problem solving, and teamwork! Can you play and beat some of the best in the world? Standard XP.
“Election” by Wes Nicholson. There is an opening in the heavens for a new god. Are you worthy enough for divinity? Network members only, seventh level and above.Quintuple XP.
“Rats—The Next Generation” by Kevin Melka & Keith Polster. Adventure in post-war Greyhawk with the Greyhawk Adventurer's Guild. Can you survive? Standard XP.
“The Beast Within” by Bruce Nesmith & Tom Reid. Armed only with your wits, you must escape the slashing claws and teeth of Ravenloft’s werebeasts. Standard XP.
“Do You Believe in Magic” by Scott Nicholson. Mysterious things are happening in Arizona in the year 1923 Is it magic or imagination? Network members only, fifth level and above. Quadruple XP.
“Torgon VII: Hexed At Last” by John W. Curtis III. The council has discovered a way to banish Torgon—forever. Find the clues and banish the evil lord for good. Standard XP.
“Virtual Seattle” by Ron Heintz. An ongoing Shadowrun II campaign sanctioned by the RPGA Network & FASA. In the style of Living City, use our PCs or create your own.
“Shadows in the Surf” by Skip Williams. Six heroes hurtle through hyperspace on a secret errand. The Rebel high command knows your mission—you don’t. Standard XP.
“Shadows in the Surf” by Skip Williams. Six heroes hurtle through hyperspace on a secret errand. The Rebel high command knows your mission, but you don’t. Network members third level and above. Triple XP.
“Thirty Seconds & Counting” by Don Bingle & Bill Sherman. In this sequal to J’Adoube, the Time Corps take their battle to the Demoreans. Who will survive? Standard XP.
“Scent of the Rose” by Paul Balsamo. The pulp hero The Rose is missing, and you're charged with finding him. But beware of a new pulp villian. Standard XP.
Playtest a gritty, action-packed RPG of the future. Stay one step ahead of global law enforcement, corporate bounty hunters, and super secret agencies. Rules taught.