This is a single elimination, 1 or 2 player team Tournamnet. Bid for sides. No national objectives or tech. used, most VC wins.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This is a single elimination, 1 or 2 player team Tournamnet. Bid for sides. No national objectives or tech. used, most VC wins.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
Axis & Allies Anniversary Edition (AA50) Tournament Final
Summary:
This is a single elimination, 1 or 2 player team Tournamnet. Bid for sides. No national objectives or tech. used, most VC wins.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
"Old school" tournament using a bid of IPCs to be spent by the Axis team prior to game play. This is Round 3 of a 3 round tournament. Bring a copy of the game, rules clarifications will be provided.
"Old school" tournament using a bid of IPCs to be spent by the Axis team prior to game play. This is Round 1 of a 3 round tournament. Bring a copy of the game, rules clarifications will be provided.
"Old school" tournament using a bid of IPCs to be spent by the Axis team prior to game play. This is Round 2 of a 3 round tournament. Bring a copy of the game, rules clarifications will be provided.
Classic 1984 single elimination tournament. Up to 2 players per side. Bid down IPCs from 84 IPC Victory Condition & to determine sides.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.
Classic 1984 single elimination tournament. Up to 2 players per side. Bid down IPCs from 84 IPC Victory Condition & to determine sides.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.