An abstract war and strategy board game based in mathematics and game theory. The objective is to be the first Commander to secure regions with troops from your battalion.
An abstract war and strategy board game based in mathematics and game theory for 3-4 players, lasting 30-45 minutes per game. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
An abstract strategy board game based in mathematics and game theory for 3-4 players, lasting 30-45 minutes per game. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
An abstract war and strategy board game based in mathematics and game theory for 3-4 players, lasting 30-45 minutes per game. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
Divide and Conquer is an abstract strategy board game based in mathematics and game theory, lasting 30-45 minutes per game. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
We will have a small play test group to discuss strategy and variations of the Divide and Conquer ruleset. We will play 3-4 games of 3-4 people. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
We will play fan favorite variations and 2-player options for the Divide and Conquer ruleset including Annihilation, Commander's Choice, Team Up, Redeployment, and Signal variants. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
Divide and Conquer is a strategy board game rooted in mathematics, game theory, and cooperative play. The rules are simple and quick to learn. The game designer will be on hand for questions and comments. The game only allows one winner, but there are times that you will have to work with other players to get a mission accomplished. On other occasions you will sacrifice your position to keep the game from ending.
Divide and Conquer is a strategy board game rooted in mathematics, game theory, and cooperative play. The rules are simple and quick to learn. The game designer will be on hand for questions and comments. The game only allows one winner, but there are times that you will have to work with other players to get a mission accomplished. On other occasions you will sacrifice your position to keep the game from ending.
Divide and Conquer is a strategy board game rooted in mathematics, game theory, and cooperative play. The rules are simple and quick to learn. The game designer will be on hand for questions and comments. The game only allows one winner, but there are times that you will have to work with other players to get a mission accomplished. On other occasions you will sacrifice your position to keep the game from ending.