An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
Each player governs a Colonia, founded by Trajan himself. Players develop their Colonia while also supporting the Emperor's building project.
Description:
While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will - after expiry of their term of office - be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.
Each player governs a Colonia, founded by Trajan himself. Players develop their Colonia while also supporting the Emperor's building project.
Description:
While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will - after expiry of their term of office - be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.
Each player governs a Colonia, founded by Trajan himself. Players develop their Colonia while also supporting the Emperor's building project.
Description:
While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will - after expiry of their term of office - be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.
Each player governs a Colonia, founded by Trajan himself. Players develop their Colonia while also supporting the Emperor's building project.
Description:
While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will - after expiry of their term of office - be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.
Each player governs a Colonia, founded by Trajan himself. Players develop their Colonia while also supporting the Emperor's building project.
Description:
While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will - after expiry of their term of office - be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.