Get ready for the cheesiest adventure ever! Play this hilarious heist game and escape a botched job and pass your loot to unsuspecting pals. It's a cheesy chaos!
Description:
In the 2 to 4-player mode, the objective is to run away from a failed heist and empty your hands to other players. In each turn, the active player can take a drop, melt, cheese, or gobble action. Drop is to play a card of the same or higher number in the same color. Melt is to play a pair, three-of-a-kind, etc in the same color. Cheese is to play a straight of three or more cards in the same color. Gobble is to take a card from any stash to hand and then play any other card from hand to the player's stash. When a player is out of cards, all other players will take one more turn, and then the game ends. Players total their scores by adding two-points for each hand card and one-point for each card in the stash. The player with the least points wins the game.
Get ready for the cheesiest adventure ever! Play this hilarious heist game and escape a botched job and pass your loot to unsuspecting pals. It's a cheesy chaos!
Description:
1-2-3 Cheese is a cheese heist game for 1 to 4 players. In the 2 to 4-player mode, the objective is to run away from a failed heist and empty your hands to other players. In each turn, the active player can take a drop, melt, cheese, or gobble action. Drop is to play a card of the same or higher number in the same color. Melt is to play a pair, three-of-a-kind, etc in the same color. Cheese is to play a straight of three or more cards in the same color. Gobble is to take a card from any stash to hand and then play any other card from hand to the player's stash. When a player is out of cards, all other players will take one more turn, and then the game ends. Players total their scores by adding two-points for each hand card and one-point for each card in the stash. The player with the least points wins the game.
Hungry for a delicious and strategic game? Look no further! This is food-chain trick-taking game that serves up fun. Grab your fork and get ready to feast on some tasty tactics!
Description:
In the game, there are four terrains/suits, and in each terrain, there are owls, rabbits, and kale. In addition, there are foxes, and they are wild. In every trick, players play a card face down except kale. After players have played a card, reveal them and resolve from fox to owl, rabbit, then kale. Fox can eat an owl or rabbit. Owls can eat a rabbit, and rabbits can eat kale. If your kale survived, you eat/score the kale. When a player scores five cards, the game ends, and the player with the most points wins the game.
Hungry for a delicious and strategic game? Look no further! This is food-chain trick-taking game that serves up fun. Grab your fork and get ready to feast on some tasty tactics!
Description:
In the game, there are four terrains/suits, and in each terrain, there are owls, rabbits, and kale. In addition, there are foxes, and they are wild. In every trick, players play a card face down except kale. After players have played a card, reveal them and resolve from fox to owl, rabbit, then kale. Fox can eat an owl or rabbit. Owls can eat a rabbit, and rabbits can eat kale. If your kale survived, you eat/score the kale. When a player scores five cards, the game ends, and the player with the most points wins the game.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.
A roll-and-draw constellation family game; the goal is to create constellations in one universe.
Description:
In each turn, the active player chooses a blue die and rolls it with five orange dice, then all players use the actions on the dice to create their constellation, invite aliens to visit their creation, and discover nearby wormholes. When a player completes their constellation, they continue to create another constellation. When a constellation is completed, the player outlines and scores their constellation and then scores any unique alien visitors. When one or more players have completed two constellations at the end of a round, the game ends. Players score their incomplete constellation if any and score any wormholes they have discovered. The player with the most points wins the game. In case of a tie, players share the win.