Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Taught by the designer Nate Linhart, play this new theme park design game with worker/tile placement!
Description:
A game is played over five years. Each year players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each year, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five years the player with the most VP tokens wins!
Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison. A competitive worker-allocation game.
Description:
Players can earn reputation stars in new ways by sending their seekers to explore the catacombs beneath the prison and by dedicating crew to influence the legendary inhabitants of Kulbak.
Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison. A competitive worker-allocation game.
Description:
Players can earn reputation stars in new ways by sending their seekers to explore the catacombs beneath the prison and by dedicating crew to influence the legendary inhabitants of Kulbak.
Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison. A competitive worker-allocation game.
Description:
Players can earn reputation stars in new ways by sending their seekers to explore the catacombs beneath the prison and by dedicating crew to influence the legendary inhabitants of Kulbak.
Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison. A competitive worker-allocation game.
Description:
Players can earn reputation stars in new ways by sending their seekers to explore the catacombs beneath the prison and by dedicating crew to influence the legendary inhabitants of Kulbak.
Players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison. A competitive worker-allocation game.
Description:
Players can earn reputation stars in new ways by sending their seekers to explore the catacombs beneath the prison and by dedicating crew to influence the legendary inhabitants of Kulbak.
Players traverse the city streets as entrepreneurs of the turn-of-the century seaside resort, developing property while building wealth over four seasons to earn prestige
Description:
Build cottages, develop them into Victorian homes, and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city, and make strategic use of activity cards. Complete bonus goals, then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States.