Bring your own deck within these limits: 40-100 cards, no “time” cards, only one of any artifact, maximum of four of any spell/creature, or double land, and any number of normal land cards.
Play seven games, top advance to finals. Tournament played in a time slot. Deck construction: minimum 60 cards. No more than two of any card except land. Fake ante. Bring your own deck.
The magic ebbs and flows! Once a year the greatest mages compete for mastery of the mana. Now is the time. Prepare your spells wisely so that the hand of destiny may pick the master mage.
Test your survival skills in the arena by combining maneuver and weapons cards to yield thousands of fighting moves. Fast-paced! Playtest rules will be taught.
Perennial convention favorite! Twelve players fight their way through a thick asteriod maze and each other. BCH’s will be provided. Players will provide skill and luck! Captain’s Edition Rules.
Demo. Nine boards and six chess sets revive an old game. Regular chess rules are supplemented by special moves for pawns and knights on this giant board. Played with teams and clocks.
Starship combat deep in a swirling nebula. Be the first to get a load of “pseudo plasma” or stop your opponents from completing the task. Playtest rules will be taught.