It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car