A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.
A crazy psychology themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Description:
A twisted humorous psychology themed 1/2 hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments and a whole lot more.
A Sci-Fi themed trick-taking game (sort of). Points are earned by winning challenges, confiscating cards, and earning credits. Use military and civilian abilities to achieve their objectives.
Description:
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 challenges with selecting additional cards from a "market" in between challenges. The 4 player game has the option of playing in teams.
A Sci-Fi themed trick-taking game (sort of). Points are earned by winning challenges, confiscating cards, and earning credits. Use military and civilian abilities to achieve their objectives.
Description:
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 challenges with selecting additional cards from a "market" in between challenges. The 4 player game has the option of playing in teams.
A Sci-Fi themed trick-taking game (sort of). Points are earned by winning challenges, confiscating cards, and earning credits. Use military and civilian abilities to achieve their objectives.
Description:
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 challenges with selecting additional cards from a "market" in between challenges. The 4 player game has the option of playing in teams.
Your family subversively vies for control of the crown. Featuring seven victory conditions, the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. You can only hope that you have the right person!
Your family subversively vies for control of the crown. Featuring seven victory conditions, the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. You can only hope that you have the right person!
Your family subversively vies for control of the crown. Featuring seven victory conditions, the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. You can only hope that you have the right person!
Your family subversively vies for control of the crown. Featuring seven victory conditions, the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. You can only hope that you have the right person!