A fantasy miniatures game thats easy to learn. Set in mid-evil time where kings and sorcerers lead armies to battle for a kingdom. CROSSBOWS and CATAPULT game rules
Allied troops following a barrage and supported by French light tanks attack a German position in a 1918 offensive. A 1:1 skirmish game, platoon level, of 25 mm miniatures. BOMB & BAYONET game rules
Ambush and counterambush frontier style. Pro-British Iroquois and Pro- French Algonquin-American Indians mix it up deep in the Northeast wilderness. 1:1 skirmish, 25 mm. RANGERS & RAIDERS game rules
During WWI, the German cruiser fleet met the British in one of their 'sweeps' of the North sea. This reinactment will include air power. GENERAL QUARTERS game rules
It is 1940 and the German fleet is trying to break out into the Atlantic. Only the British home fleet is between that objective and victory. GENERAL QUARTERS game rules
You and five other auto-duelists and bikers will have to defend your town against a ruthless warlord who has quite an army to back him up. Can you do it? CAR WARS game rules
Fantasy miniatures battles imperial troops and wizards try to protect their fearful emporer from Busherd's potent and rengeful little army. HOME RULES game rules
Players advance by correctly answering questions from all card editions. Points awarded to break ties. Time limit to give final answer. Teams or single players may compete. TRIVIAL PURSUIT game rules.
For the third year in a row we will attempt to prove that all you need is paper and pencil. No books, no charts, no dice. This is not a “bar room brawl" type of event. AD&D® game rules
Two dragons, a haunted castle, and a mystery to solve. Last year's adventurers managed to kill the people they were to rescue—can you undo the damage? AD&D® game rules