The promise of great riches and a full pardon for all past crimes send the party off looking for the key to a dieing troubador's last request. DRAGONQUEST game rules
A plague has fallen upon the land and the Hand of Death touches all who dwell in Finger Lakes. Banding together, they look for a temple of healing. GAMMA WORLD® game rules
Your shoddy group of ex-scouts and ex-marines have been contracted to investigate reports of new forms of life on a remote planet. You have limited supplies and 1 week to do it. TRAVELLER game rules
A tomb of overwhelming power was lost over 500 ears ago. New evidence of the tomb's whereabouts recently surfaced. Come take up the quest for the lost tomb! AD&D® game rules
A new AD&D Tournament by Frank Mentzer. Individual advancement with emphasis on role-playing. Entrants will be assigned to teams randomly. Open to RPGA members only.
The diamond called Amir and the magic harp are missing. Haven's Thieves Guild calls on you to find out who took it and why, but most of all to get it back! THIEVE'S GUILD game rules
Laws foremost SWAT (Special Weapons And Tactics) team returns to once more pit their wisdom against the forces of Chaos. Your team consists of 8 monks. AD&D® game rules
Bigger and better than ever, back for the fourth year, YOU can live the lives of dragons, demons and trolls. Our visually created fantasy world promises more fun and excitement! AD&D® combat/variant game rules
Dark and perilous events have been reported near Silvanus' forbidden island. Will you dare to violate the interdict and save "The One Shrub"? AD&D game rules
The mad wizard Biffledink has captured it! Your group has been volunteered to get it back! A not-too-serious adventure for character levels 5-8. AD&D game rules
An official BOOT HILL Tournament from TSR, Inc. Individual advancement with emphasis on role-playing. Entrants will be assigned to teams randomly. Open to RPGA™ members only.