The promise of great riches and a full pardon for all past crimes send the party off looking for the key to a dieing troubador's last request. DRAGONQUEST game rules
A plague has fallen upon the land and the Hand of Death touches all who dwell in Finger Lakes. Banding together, they look for a temple of healing. GAMMA WORLD® game rules
Your shoddy group of ex-scouts and ex-marines have been contracted to investigate reports of new forms of life on a remote planet. You have limited supplies and 1 week to do it. TRAVELLER game rules
A tomb of overwhelming power was lost over 500 ears ago. New evidence of the tomb's whereabouts recently surfaced. Come take up the quest for the lost tomb! AD&D® game rules
A new AD&D Tournament by Frank Mentzer. Individual advancement with emphasis on role-playing. Entrants will be assigned to teams randomly. Open to RPGA members only.
The diamond called Amir and the magic harp are missing. Haven's Thieves Guild calls on you to find out who took it and why, but most of all to get it back! THIEVE'S GUILD game rules
Laws foremost SWAT (Special Weapons And Tactics) team returns to once more pit their wisdom against the forces of Chaos. Your team consists of 8 monks. AD&D® game rules
Bigger and better than ever, back for the fourth year, YOU can live the lives of dragons, demons and trolls. Our visually created fantasy world promises more fun and excitement! AD&D® combat/variant game rules
Dark and perilous events have been reported near Silvanus' forbidden island. Will you dare to violate the interdict and save "The One Shrub"? AD&D game rules
The mad wizard Biffledink has captured it! Your group has been volunteered to get it back! A not-too-serious adventure for character levels 5-8. AD&D game rules
An official BOOT HILL Tournament from TSR, Inc. Individual advancement with emphasis on role-playing. Entrants will be assigned to teams randomly. Open to RPGA™ members only.
Investigators try to solve bizarre mysteries and foil the attempts of ghastly Cthuloid beings in Latin America. Set in the early 1920's. CALL OF CTHULHU game rules
The time of auto combat in 2034 comes to GEN CON® 17! Two separate tournaments, a three round extravaganza on Friday and a two round event on Saturday.
You, as high priest Caridor, have been requested by your deity to destroy a iich in a tomb of undead, but there is more than a Iich to content with . . . AD&D® game rules
A medium level adventure that takes you to the castle. Pitfalls and hazards line the way. A 10 year old scenario that has never run the same way twice. AD&D® game rules
Many treasure seeksers have entered the mountain in search of the lost town of Catskull but none have found it. Survivors talk of the dangers that they encountered. AD&D® game rules
Characters travel through the half-dungeon half¬cavern sanctuary of Beligkano in hopes of finding and destroying nim before his wrath is felt by the surrounding countryside. AD&D® game rules
An action packed sequel to last year's highly successful Champions Tournament. Prizes provided by Hero's Games for this role playing event with the emphasis on character play. CHAMPIONS game rules
While on patrol, a Federation Starship discovers an alien vessel on a collision course with an inhabited planet. You must discover a way to avert the impending disaster. STAR TREK game rules
Players will pose as monsters descending on the Windy City, opposed by police, national guard units, lets and a team of Japanese scientists. Creatures that ate Sheboygan rules.
A new D&D® Tournament from TSR, Inc. using the Revised Basic and Expert rules. Individual advancement with emphasis on role-playing. Entrants will be assigned to teams randomly. Open to RPGA™ members only.
You will be the roles of a high school teacher and his kids as you discover the horrifying truth behind the sudden disappearances of several students. CALL OF CTHULHU game rules
Your town is in shambles and your king Is gone. Fulfill the ancient prophecy, unlock the pow¬ers of good and the secrets of your king. Can you do this in time? AD&D® game rules
Obtain the magic talisman of power on an exciting and dangerous journey though the keep which has been overrun with vicious fire breathing dragons. Can you endure the struggle! AD&D® game rules
The race of the hidden valley is being threatened by marauding elves. Can you save the valley? Should you save the elves? What is the mysterious secret of the hidden valley? AD&D® game rules
Your party must guard the ransom caravan on its way to help the Princess kindnapped by an anti-paladin. Can you free the princess, kill the anti-paladin and survive? AD&D game rules
An adventure for a group of evil characters in the land of Calabria. They are attempting to destroy the knight Fairstall, and ruin his plans to bring good to the world. AD&D® game rules
You are one of the survivors of a spaceship crash on an alien planet. To save the snips records and prevent future tragedies; you must save the planet from DEATH STORM. NASCRAG STAFF Members will be your DM, designed by James Robert, Len Bland and friends. AD&D® game rules. Fez V is a multiple round tournament round A is for 8 player teams. Teams qualify together. Round B is for 4 player teams qualifying individually.
You must escape Torg, the ruler of the city of Silverville, before you are captured and become his, and a prisoner of the half-destroyed city of Silverville forever! AFTERMATH game rules
An official GAMMA WORLD® Tournament from TSR, Inc. Individual advancement with emphasis on role-playing. Entrants will be assigned to teams randomly. Open to RPGA™ members only.
An official GANGBUSTERS™ Tournament from TSR, Inc. Individual advancement with emphasis on role-playing. Entrants will be assigned to teams randomly. Open to RPGA™ members only.