A gate to plane of shadow opens every 100 years and the king needs to close the gate before any monsters get through. Can you help them? AD&D® game rules
Six wanderers are trapped in the spectrum of another world that they do not understand for a crime that they did not commit. Their only hope is to escape! AD&D® game rules
A power magic item is rumored to be in a grave of a wizard. But the grave is supposed to have connections with tunnels of the dark clues. Can you recover the item? AD&D® game rules
A dungeon for those with strong will and mind, wits and wiles. These are more important than swords and socery. A good knowledge of AD&D® rules is essential.
A weird curse has befallen the coastal village of Anglar and the village council has retained a group of 10 young adventurers to seek out its perpetrator. AD&D® game rules
A party of experienced adventurers take it upon themselves to discover the reason for a sudden burst of activity at Blackfang, the ancient fortress of Hectos, the evil titan. AD&D® game rules
The deranged wizard, Suluclac, has brought despair and death to the people of your village. Your task is to bring his evil magic to a stop! AD&D® game rules
Characters are challenged to locate a 647 year old ghost which has brought down the fall of several monarchys and now including theirs. D and D game rules
An ancient shrine of chaos has arisen from Lake Bundushatur. A group of adventurers have been commissioned to investigate. You are sent on a deadly quest against chaos. AD&D® game rules