Your group of dwarves in Terbimane Mountain have suffered the theft of armor and weapons that they make. You suspect thieves from a nearby town but under-estimate the situation. AD&D® game rules
The ancient evil stirs once more beneath Mt. Karnath. A party of adventurers must learn how to vanquish the Ancient One once and for all. AD&D® game rules
Adventurers led by a high-priest of Neptune attempts to take back a temple which has been overrun by frogmen. This adventure will be run by a computer and assisted by a DM. AD&D® game rules
You have to stop the Dominator from taking over the world but how can you stop someone who can pit you against your worst enemy . . . your best friend ... or even yourself!? CHAMPIONS I & II game rules
A partly sent out by the druid council must retrieve 3 lost artifacts in Caer Demarian. The artifacts are needed to restore the land which was cursed into barreness. AD&D® game rules
Yours is a simple mission: You have only to locate one lydel and escort him home. But how many paladins need someone to help them find their way home? AD&D game rules