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- ID:
- 1996-270020
- Year:
- 1996
- Title:
- A Night at Charleston Harbor
- Description:
- Ten to twelve players will meet to see if Confederate naval forces can upset the Union blockade at Charleston Harbor. This is a night action.
- ID:
- 1996-270021
- Year:
- 1996
- Title:
- Charleston Harbor II
- Description:
- After their defeat outside Charleston Harbor, resulting from the loss of a new ironside, The Union makes a second attempt— now joined by the Onondaga.
- ID:
- 1996-270019
- Year:
- 1996
- Title:
- Sink the Arkansas
- Description:
- The order was clear! Search out and destroy the Arkansas— our control of the Mississippi must not be compromised.
- ID:
- 1995-270049
- Year:
- 1995
- Title:
- Charleston Harbor
- Description:
- Confederate ironclads attempt to stop the Union fleet from destroying the forts guarding Charleston Harbor.
- ID:
- 1995-270054
- Year:
- 1995
- Title:
- Mississippi Convoy
- Description:
- 1864 June, A Union convoy steams its way downriver. The Rebel navy, adept at laying ambush and using hit-and-run tactics, attacks the convoy.
- ID:
- 1995-250032
- Year:
- 1995
- Title:
- Plum Point Possibilities
- Description:
- What might have happened if the engines on the CCS Arkansas hadn’t failed and she made it in time to join the action off Plum Point on May 10,1862?
- ID:
- 1995-270051
- Year:
- 1995
- Title:
- The Arkansas Saga
- Description:
- After Memphis, the Rebel navy placed much hope on the Arkansas. Could she break the Union hold on the Mississippi and help defend Vicksburg?