You will receive 2 boosters and 1/2 starter to build a 100 pt. air force. The top 4 players to compete in SE play on Saturday night and final on Sunday.
Description:
You will receive 2 boosters and 1/2 starter to build a 100 pt. air force. Each player to add a plane to their air force after each game played. The top 4 players with the best records over the three days will compete in SE play on Saturday night and Final on Sunday.
Axis & Allies Miniatures Land Tournament Qualifier
Summary:
Please bring your own 200 pt. armies for both the Axis & Allies. Top 4 players over the 2 qualifying rounds advance to finals on Sunday. Army details provided at event.
You will receive 2 boosters and 1/2 starter to build a 100 pt. air force. The top 4 players to compete in SE play on Saturday night and final on Sunday.
Description:
You will receive 2 boosters and 1/2 starter to build a 100 pt. air force. Each player to add a plane to their air force after each game played. The top 4 players with the best records over the three days will compete in SE play on Saturday night and Final on Sunday.
Axis & Allies Miniatures Land Tournament Qualifier
Summary:
Please bring your own 200 pt. armies for both the Axis & Allies. Top 4 players over the 2 qualifying rounds advance to finals on Sunday. Army details provided at event.
You will receive 2 boosters and 1/2 starter to build a 100 pt. air force. The top 4 players to compete in SE play on Saturday night and final on Sunday.
Description:
You will receive 2 boosters and 1/2 starter to build a 100 pt. air force. Each player to add a plane to their air force after each game played. The top 4 players with the best records over the three days will compete in SE play on Saturday night and Final on Sunday.
Axis & Allies Miniatures Land Tournament Semi-Finals
Summary:
This is the Semi-Final for the Land Miniatures QT. Please bring your own 200 pt. armies for both the Axis & Allies. Top 4 players over the 2 qualifying rounds advance to finals on Sunday.
War at Sea Forumini Open Tournament Battle for the Mediterranean
Summary:
Bring a 200pt Italian & British fleet each. Detailed rules will be provided at event. Prizes awarded to top players.
Description:
200 pt fleets. Bring one Italian Axis fleet build, and one British Allied fleet build. Roll for first player. First player chooses whether he wants to play Axis or Allies, the side of the map he wants, and he has to setup first. Roll for map configuration from the new Rulebook. Each player will place one additional island card after rolling for the map configuration. Second player places his island card first. The battle will take place during Twilight using the Darkness rules as given on pages 45 and 46
of the second rulebook. Advanced rules in effect. Roll for squalls. The latest WotC/Forumini Class limits will be in effect. 1942 year limit on cards in effect.
Annual event. Bring a 200pt Axis & Allies fleet each. Detailed rules will be provided at event. Prizes awarded to top players.
Description:
Allies are blue cards and the Axis are red cards. Neutral gray cards can play on either side. First player chooses fleet to play, side of map to deploy, and sets up first. Roll for map configuration from the new Rulebook. Daylight. Roll for weather/squalls. Advanced rules in effect. WotC/Forumini most recent official class limits in effect. Historical Fleet restrictions (nation limitations) are not in effect. No year restrictions. Six-hull battleships not allowed. There must be at least two destroyers in each fleet.
UK must protect London from the German Luftwaffe. Bring a 150 pt. UK & 210 pt. German air force. German JU-88A bombers provided. Winners of each A20 event will play for Championship on Sunday.
The German Luftwaffe defends the onslaught of US Bombers over Berlin. Bring 255 pt. German & 175 pt. Allied air force. 3, B-17's will be provided. Top players advance to final on Sunday.
Bring a 175 pt. US & Japanese air force & attempt to sink the Akagi or the Yorktown before it can escape. Both carriers will be provided. Top players from all 3 A20 events play in final on Sunday.
The top 4 players over the three Angels Bombing Scenarios will pair off for this new and exciting A20 final. Bombing Scenario will be chosen randomly at event between: 1 of the 3 previously played.
Join us for the large scale 1500 pts. per side AA Mini Battlefest. Up to 3 players/side. Must bring 500 pts. of Allied and Axis units. Player with most units killed on winning side wins.
This is a War at Sea Miniatures Tournament Event. It is November, 1942 & the US Navy and JPN is struggling to keep the Marines on Guadalcanal supplied. Bring 1 Jpn Axis Fleet & 1 US Allied Fleet.
Description:
This is a War at Sea Miniatures Tournament Event. It is November, 1942 and the US Navy is struggling to keep the Marines on Guadalcanal supplied while preventing the IJN from doing the same. Three rounds, each round will be approx. 60 min. long. Winner of the game will be the playe with the most victory points at end of game. 200pt. Fleet 1942 year limit on cards, Darkness rules in effect. Battleships and aircraft carriers not permitted. Bring 1 Japanese Axis Fleet build and 1 US Allied Fleet build. Detailed rules to be given at event or online.
Please bring 200pt. Axis & Allied Fleet each. Most VP at the end of the all 3 rds Wins. Detailed rules to be given at event.
Description:
This is a War at Sea Miniatures Tournament Event. Please bring your own 200pt. Fleets, 1 Axis Fleet and 1 Allied Fleet. Winner is player with most VP at the end of the all three rounds. Detailed rules to be given at event or online.
Join us for this Battle in the Pacific & see who will sink the Akagi or Yorktown first. Must bring your own 195 pt. Jpn & 175 pt. US fighters. CV's & Dive bombers will be provided.
Join us for the large scale 750 pts. per side Battlefest. Up to 3 players/side. Must bring a min. of 250 pts. of Allied and Axis units. Player with most units killed on winning side wins.
Please join us for this fun and exciting Angels 20 Air Force Miniatures Tournament. Please bring 1 Axis 200 pt. & 1 Allied 200 pt. Squadrons or one will be provided. This is a Round Robin event.
Axis & Allies War at Sea Miniatures League Tournament
Summary:
Players will receive a 100+ pt. randomly pre-constructed fleet. All players entered must participate in League play in order to receive units. See the longer description for additional fleet rules.
Description:
Each player may bring up to no more than 3 of their own units to add to the fleet totaling no more than 30 points. See SmoreySwamp for additional fleet rules and restrictions. League play will consist of each player playing as many 1 on 1 matches with other players registered in the League during the first the 3 days of the Convention. The latest "Advanced Rules" will be used. At the end of the 3 days, the top 8 players with the best overall records will play in a Single Elimination (SE) round bracket to determine the overall league winner. Each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have received. You may interchange fleet units between games with your extra units and trading between other players in the League is strongly encouraged.
Axis & Allies War at Sea Miniatures League Tournament
Summary:
Players will receive a 100+ pt. randomly pre-constructed fleet. All players entered must participate in League play in order to receive units. See the longer description for additional fleet rules.
Description:
Each player may bring up to no more than 3 of their own units to add to the fleet totaling no more than 30 points. See SmoreySwamp for additional fleet rules and restrictions. League play will consist of each player playing as many 1 on 1 matches with other players registered in the League during the first the 3 days of the Convention. The latest "Advanced Rules" will be used. At the end of the 3 days, the top 8 players with the best overall records will play in a Single Elimination (SE) round bracket to determine the overall league winner. Each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have received. You may interchange fleet units between games with your extra units and trading between other players in the League is strongly encouraged.
Axis & Allies War at Sea Miniatures League Tournament
Summary:
Players will receive a 100+ pt. randomly pre-constructed fleet. All players entered must participate in League play in order to receive units. See the longer description for additional fleet rules.
Description:
Each player may bring up to no more than 3 of their own units to add to the fleet totaling no more than 30 points. See SmoreySwamp for additional fleet rules and restrictions. League play will consist of each player playing as many 1 on 1 matches with other players registered in the League during the first the 3 days of the Convention. The latest "Advanced Rules" will be used. At the end of the 3 days, the top 8 players with the best overall records will play in a Single Elimination (SE) round bracket to determine the overall league winner. Each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have received. You may interchange fleet units between games with your extra units and trading between other players in the League is strongly encouraged.
Axis & Allies War at Sea Miniatures League Tournament Quarteri-Finals
Summary:
The top 8 players over the 3 days of War at Sea League matches advance to the single-elimination round of this tournament. Prizes awarded to top 3 players.
Axis & Allies War at Sea Miniatures League Tournament Semi-Finals
Summary:
The top 4 players over the 3 days of War at Sea League matches advance to the single-elimination round of this tournament. Players with the best record and most pts. killed as tie-breaker advance.
Axis & Allies War at Sea Miniatures League Tournament Finals
Summary:
The top 2 players over the 3 days of War at Sea League matches advance to the single-elimination round of this tournament. The top 3 players receive prizes.