The Battle of Antietam; ACW in 6mm. Part 6 - Burnside's Bridge.
Description:
With hindsight we all think it ridiculous that Burnside did not just roll over the bridge and take Sharpsburg. This scenario will help us understand the geography and lack of information that plagued Burnside during this action. We will also see that the timely counterattack of A.P. Hill confirms Burnside's earlier apprehension about blindly attacking over the Lower Bridge. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical Battle in the American Civil War [Frattspiel Games] by Steve Fratt.
The Battle of Antietam; ACW in 6mm. Part 2 - Drive to the Dunker Church.
Description:
Failing in its attempt to reach the Dunker Church, Hooker's 1st Corps is spent so Mansfield's 12th Corps is sent into the fray. But half of the corps is comprised of green troops. Will they do any better than Hooker's men? This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical Battle in the American Civil War [Frattspiel Games] by Steve Fratt.
The Battle of Antietam; ACW in 6mm. Part 4 - The McClellan "Dream" Scenario.
Description:
Most Antietam games include "McClellan rules" which give the Confederates a fighting chance. In this game we will allow the Federals to move all their forces. Let's see if Lee, Longstreet, and Jackson can hold them back. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical Battle in the American Civil War [Frattspiel Games] by Steve Fratt.
The Battle of Antietam; ACW in 6mm. Part 1 - the Miller Cornfield.
Description:
Hooker's 1st Corps drives through the Miller Cornfield to reach the Dunker Church beyond the West Woods. Lawton's and J.R. Jones' Divisions attempt to stop them supported by Hood and part of D.H. Hill. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical Battle in the American Civil War [Frattspiel Games] by Steve Fratt.
The Battle of Antietam; ACW in 6mm. Part 5 - The Sunken Road.
Description:
D.H. Hill's division participated in the fight over in the Cornfield. What is remarkable was his ability to hold the Sunken Road against two divisions of the Federal 2nd Corps. Anderson was able to support him in the nick of time. If Federal success in the Sunken Lane could have broken Lee's army in half. Will it happen this time? This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical Battle in the American Civil War [Frattspiel Games] by Steve Fratt.
The Battle of Antietam; ACW in 6mm. Part 3 - Into the West Woods.
Description:
William's division of green troops evaporated in earlier combat. But Greene's men were able to advance into the fields before the Dunker Church. Sedgwick's Division of the 2nd Corps arrived to support their efforts and bounded into the West Woods. Unfortunately, Anderson and McLaws arrived, thus closing the trap. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical Battle in the American Civil War [Frattspiel Games] by Steve Fratt.
Players control a group of bootleggers on either the Birger or Shelton Gang in this fast-paced prohibition era game. Bring your typewriter and get ready for a shootout!
Description:
On October 1926, the Birger and Shelton Gangs of southern Illinois have openly declared war on one another after the Birgers executed one of Shelton's men for stealing from them. Vying for valuable bootlegging territory, both sides will stop at nothing to destroy the other. Based off true historical events, fight for control of southern Illinois and experience one of the largest shootouts in prohibition history. In this prohibition era 28mm game, each player will control a group of bootleggers on either the Birger or Shelton Gang. Bring your typewriter and get ready for a shootout! Rules are modified for faster play and more players.
Players control a group of bootleggers on either the Birger or Shelton Gang in this fast-paced prohibition era game. Bring your typewriter and get ready for a shootout!
Description:
On October 1926, the Birger and Shelton Gangs of southern Illinois have openly declared war on one another after the Birgers executed one of Shelton's men for stealing from them. Vying for valuable bootlegging territory, both sides will stop at nothing to destroy the other. Based off true historical events, fight for control of southern Illinois and experience one of the largest shootouts in prohibition history. In this prohibition era 28mm game, each player will control a group of bootleggers on either the Birger or Shelton Gang. Bring your typewriter and get ready for a shootout! Rules are modified for faster play and more players.
Players control a group of gangsters, federal agents, or local bootleggers in this fast-paced prohibition era game. Bring your typewriter and get ready for a shootout!
Description:
Fond du Lac Wisconsin, a bootlegger's paradise. This quaint area is home of Olig's Cheese Factory, a front for one of the Midwest's largest hooch operation. In just one day, 1200 gallons could be made and shipped out. With those types of number, Al Capone and Bugs Moran both want to incorporate this operation into their supply chain and are will to fight for it. This type of operation can only go unnoticed for so long. The Feds have come to investigate once again hoping to catch them off-guard. Who will control of the still at the end of the night? Will it be Capone's Outfit, the North Side, the Feds or will it remain an independent institution? In this prohibition era 28mm game, each player will control a group of gangsters, Federal agents, or local bootleggers. Bring your typewriter and get ready for a shootout! Rules are modified for faster play and more players.
Players control a group of gangsters, federal agents, or local bootleggers in this fast-paced prohibition era game. Bring your typewriter and get ready for a shootout!
Description:
Fond du Lac Wisconsin, a bootlegger's paradise. This quaint area is home of Olig's Cheese Factory, a front for one of the Midwest's largest hooch operation. In just one day, 1200 gallons could be made and shipped out. With those types of number, Al Capone and Bugs Moran both want to incorporate this operation into their supply chain and are will to fight for it. This type of operation can only go unnoticed for so long. The Feds have come to investigate once again hoping to catch them off-guard. Who will control of the still at the end of the night? Will it be Capone's Outfit, the North Side, the Feds or will it remain an independent institution? In this prohibition era 28mm game, each player will control a group of gangsters, Federal agents, or local bootleggers. Bring your typewriter and get ready for a shootout! Rules are modified for faster play and more players.