Please bring 200pt. Axis & Allied Fleet each. Most VP at the end of the all 3 rds Wins. Detailed rules to be given at event.
Description:
This is a War at Sea Miniatures Tournament Event. Please bring your own 200pt. Fleets, 1 Axis Fleet and 1 Allied Fleet. Winner is player with most VP at the end of the all three rounds. Detailed rules to be given at event or online.
This is a War at Sea Miniatures Tournament Event. It is November, 1942 & the US Navy and JPN is struggling to keep the Marines on Guadalcanal supplied. Bring 1 Jpn Axis Fleet & 1 US Allied Fleet.
Description:
This is a War at Sea Miniatures Tournament Event. It is November, 1942 and the US Navy is struggling to keep the Marines on Guadalcanal supplied while preventing the IJN from doing the same. Three rounds, each round will be approx. 60 min. long. Winner of the game will be the playe with the most victory points at end of game. 200pt. Fleet 1942 year limit on cards, Darkness rules in effect. Battleships and aircraft carriers not permitted. Bring 1 Japanese Axis Fleet build and 1 US Allied Fleet build. Detailed rules to be given at event or online.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Exciting scenario where the US Escort their bombers over Berlin. See longer description for more details. 1-2 player teams per side.
Description:
Please bring 255 pts. of Axis planes (German planes only.) and 175 pts. of Allied planes. (min. of 2 US planes required.) 3: B-17 bombers will be provided. The game ends when either ALL three bombers are either shot down or ANY surviving bombers make it off the far map edge. Victory conditions, If two of the three bombers make it off the far map edge, the US wins. If two or three of the bombers are shot down, the Luftwaffe wins
Axis & Allies Angels 20: Battle of Midway Scenario
Summary:
Exciting scenario where the Japanese & US naval forces try to destroy the Akagi & Yorktown. See longer description for more details. 1-3 player teams per side.
Description:
Please bring 195 pts. of Japanese planes (any # or combination of Zero’s but not more than 195 points total.) and up to 150 pts. of US Wildcats only (either FM1 or Navy F4F-3). Dive Bombers will be provided: 3 US Dauntless and 3 Japanese “Val’s”. 1 Akagi and 1 Yorktown will be provided. Detailed scenario rules will be provided at event. Angels 20 Advanced Rules will be used with No mid-air collisions and All planes to start at altitude 3. Winner first side to sink enemy carrier. If not carrier is sunk within 6 rounds, the side with the most damage total wins!
Axis & Allies Angels 20: Battle of Midway Scenario
Summary:
Exciting scenario where the Japanese & US naval forces try to destroy the Akagi & Yorktown. See longer description for more details. 1-3 player teams per side.
Description:
Please bring 195 pts. of Japanese planes (any # or combination of Zero’s but not more than 195 points total.) and up to 150 pts. of US Wildcats only (either FM1 or Navy F4F-3). Dive Bombers will be provided: 3 US Dauntless and 3 Japanese “Val’s”. 1 Akagi and 1 Yorktown will be provided. Detailed scenario rules will be provided at event. Angels 20 Advanced Rules will be used with No mid-air collisions and All planes to start at altitude 3. Winner first side to sink enemy carrier. If not carrier is sunk within 6 rounds, the side with the most damage total wins!
Each side must bring a 1,500pt. army, 1 for both Axis & Allies. Each side may have up to 3 players. No mixed armies of allies & axis units per side.
Description:
Army rules: 10 like units limit including obstacles. NO platoons or single nation bonus. Revised (updated cards) required. If a card has been revised (has a service bar), only the latest version of that card may be used. Stacking: Only 3 units per hex per army. Only one of these six units can be a vehicle. Stacking limit applies at the end of each unit’s movement. There is no over stacking. In case of unloading causing an over stacked situation, the unloading unit displaces one hex into a non-enemy occupied hex. One (1) hero per every 250 points in an army. A minimum of 200 points of your 500 pts army shall be 5 units or less. (that means big, large tanks) Angels 20 aircraft is permitted. Used conversion chart p.37 of Angels 20 Rulebook.
Axis & Allies Naval Miniatures Sealed League Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.