With a limited pool of two boosters top Colonels build their best 100-point squads and prove who is best at marshalling their limited reserves. Four rounds of Swiss, no finals. Prize payout to 3-1 record or better.
With a limited pool of two boosters top Colonels build their best 100-point squads and prove who is best at marshalling their limited reserves. Number of Swiss rounds and prizes in addition to the iPod are determined by number of participants. Players cut to top 8.
Using two boosters, players build a 100-point squad and compete all weekend to prove who is the best at marshalling their squads in the face of hostile fire. Play all weekend long!