1/2400 naval: Alternate 1930's-War breaks out! The North trys to stop war supplies coming into the New South from their European friends. The South sends out it's navy to escort the transports
1/2400 naval: Alternate 1930's-War breaks out! The North trys to stop war supplies coming into the New South from their European friends. The South sends out it's navy to escort the transports
A simple easy to learn fun to play table top game of aerial combat in World War I. With simple yet elegant rules players fly colorful models of WWI aircraft 1/72 scale.
Description:
A simple, easy-to-learn, fun-to-play table-top game of aerial combat in World War I. With simple yet elegant rules, players "fly" colorful models of WWI aircraft 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, and each side attempts to shoot down the aircraft of the other side.
A simple easy to learn fun to play table top game of aerial combat in World War I. With simple yet elegant rules players fly colorful models of WWI aircraft 1/72 scale.
Description:
A simple, easy-to-learn, fun-to-play table-top game of aerial combat in World War I. With simple yet elegant rules, players "fly" colorful models of WWI aircraft 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, and each side attempts to shoot down the aircraft of the other side.
A simple easy to learn fun to play table top game of aerial combat in World War I. With simple yet elegant rules players fly colorful models of WWI aircraft 1/72 scale.
Description:
A simple, easy-to-learn, fun-to-play table-top game of aerial combat in World War I. With simple yet elegant rules, players "fly" colorful models of WWI aircraft 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, and each side attempts to shoot down the aircraft of the other side.
A simple easy to learn fun to play table top game of aerial combat in World War I. With simple yet elegant rules players fly colorful models of WWI aircraft 1/72 scale.
Description:
A simple, easy-to-learn, fun-to-play table-top game of aerial combat in World War I. With simple yet elegant rules, players "fly" colorful models of WWI aircraft 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, and each side attempts to shoot down the aircraft of the other side.
A simple easy to learn fun to play table top game of aerial combat in World War I. With simple yet elegant rules players fly colorful models of WWI aircraft 1/72 scale.
Description:
A simple, easy-to-learn, fun-to-play table-top game of aerial combat in World War I. With simple yet elegant rules, players "fly" colorful models of WWI aircraft 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, and each side attempts to shoot down the aircraft of the other side.
A simple easy to learn fun to play table top game of aerial combat in World War I. With simple yet elegant rules players fly colorful models of WWI aircraft 1/72 scale.
Description:
A simple, easy-to-learn, fun-to-play table-top game of aerial combat in World War I. With simple yet elegant rules, players "fly" colorful models of WWI aircraft 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, and each side attempts to shoot down the aircraft of the other side.
A simple easy to learn fun to play table top game of aerial combat in World War I. With simple yet elegant rules players fly colorful models of WWI aircraft 1/72 scale.
Description:
A simple, easy-to-learn, fun-to-play table-top game of aerial combat in World War I. With simple yet elegant rules, players "fly" colorful models of WWI aircraft 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, and each side attempts to shoot down the aircraft of the other side.
Aerial combat in World War I. With simple yet elegant rules players fly colorful models of WWI aircraft 1/72 scale.
Description:
A simple, easy-to-learn, fun-to-play table-top game of aerial combat in World War I. With simple yet elegant rules, players "fly" colorful models of WWI aircraft 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, and each side attempts to shoot down the aircraft of the other side.
Can the Galleons & Treasure of the Spanish fleet be saved from the English Privateers? Fast moving & exciting 16th Century naval miniatures game. Prizes awarded!
Description:
Can the Galleons and Treasure of the Spanish Main be saved from the English Privateers? Fast moving & exciting 16th Century naval miniatures introductory game with plenty of combat and surprises for players on both sides.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Exciting scenario where the US Escort their bombers over Berlin. See longer description for more details. 1-2 player teams per side.
Description:
Please bring 255 pts. of Axis planes (German planes only.) and 175 pts. of Allied planes. (min. of 2 US planes required.) 3: B-17 bombers will be provided. The game ends when either ALL three bombers are either shot down or ANY surviving bombers make it off the far map edge. Victory conditions, If two of the three bombers make it off the far map edge, the US wins. If two or three of the bombers are shot down, the Luftwaffe wins
Axis & Allies Angels 20: Battle of Midway Scenario
Summary:
Exciting scenario where the Japanese & US naval forces try to destroy the Akagi & Yorktown. See longer description for more details. 1-3 player teams per side.
Description:
Please bring 195 pts. of Japanese planes (any # or combination of Zero’s but not more than 195 points total.) and up to 150 pts. of US Wildcats only (either FM1 or Navy F4F-3). Dive Bombers will be provided: 3 US Dauntless and 3 Japanese “Val’s”. 1 Akagi and 1 Yorktown will be provided. Detailed scenario rules will be provided at event. Angels 20 Advanced Rules will be used with No mid-air collisions and All planes to start at altitude 3. Winner first side to sink enemy carrier. If not carrier is sunk within 6 rounds, the side with the most damage total wins!
Axis & Allies Angels 20: Battle of Midway Scenario
Summary:
Exciting scenario where the Japanese & US naval forces try to destroy the Akagi & Yorktown. See longer description for more details. 1-3 player teams per side.
Description:
Please bring 195 pts. of Japanese planes (any # or combination of Zero’s but not more than 195 points total.) and up to 150 pts. of US Wildcats only (either FM1 or Navy F4F-3). Dive Bombers will be provided: 3 US Dauntless and 3 Japanese “Val’s”. 1 Akagi and 1 Yorktown will be provided. Detailed scenario rules will be provided at event. Angels 20 Advanced Rules will be used with No mid-air collisions and All planes to start at altitude 3. Winner first side to sink enemy carrier. If not carrier is sunk within 6 rounds, the side with the most damage total wins!
Each side must bring a 1,500pt. army, 1 for both Axis & Allies. Each side may have up to 3 players. No mixed armies of allies & axis units per side.
Description:
Army rules: 10 like units limit including obstacles. NO platoons or single nation bonus. Revised (updated cards) required. If a card has been revised (has a service bar), only the latest version of that card may be used. Stacking: Only 3 units per hex per army. Only one of these six units can be a vehicle. Stacking limit applies at the end of each unit’s movement. There is no over stacking. In case of unloading causing an over stacked situation, the unloading unit displaces one hex into a non-enemy occupied hex. One (1) hero per every 250 points in an army. A minimum of 200 points of your 500 pts army shall be 5 units or less. (that means big, large tanks) Angels 20 aircraft is permitted. Used conversion chart p.37 of Angels 20 Rulebook.
Axis & Allies Naval Miniatures Sealed League Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Qualifier
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Qualifier
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Qualifier
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Quarter-Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Semi-Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Each side must bring a 750pt. fleet to the table, up to 3 players per side. Advanced WAS rules will be used.
Description:
Victory Conditions: The team/side with the Most Points for Units Killed + Objectives Captured at the end of regulation play wins and the player on the winning side with the most Points for Units Killed & Objectives taken combined will be claimed the victor. Team Tiebreakers: (1st, 2nd and 3rd place): During game play, each player must keep track of who kills what for final victory tally on that team. Teams must take into consideration construction of fleets during event. Event may take up to 4 hours...
At the Battle of Nieuport, a Spanish Tercio tries to attack the Dutch from the beach before the tide brings in the Dutch Navy. The tercios died. Can you safe the day?
Description:
The Battle of Nieuport ended the dominance of the Spanish Musket & Pike Tercio. They tried an attack from the beach before the tide could bring in the guns of the Dutch Fleet, Last years game killed the tercio on the last die of the last turn. Your turn?
Can you lead the pride of the South to victory or will the Yankees wrest control of this Kentucky battlefield? Fun & fast paced American Civil War game. Run by the author
Can you lead the Boys in Blue to victory or will the Secesh wrest control of this Kentucky battlefield? Fun & fast paced American Civil War game. Run by the author
Roman Era Chariot Racing where anything goes. Ram your opponents' chariots & horses, whip opposing drivers. Just cross the finish line first. Hail Caesar!
Description:
Choose your horse team, chariot and driver skill level. Then take the Reins and race your horse team and chariot against the other drivers to win the Emperor's favor. Fortune favors the bold!
Roman Era Chariot Racing where anything goes. Ram your opponents' chariots & horses, whip opposing drivers. Just cross the finish line first. Hail Caesar!
Description:
Choose your horse team, chariot and driver skill level. Then take the Reins and race your horse team and chariot against the other drivers to win the Emperor's favor. Fortune favors the bold!
28mm: 2008 tactical conflict: Americans, Coalition, Iraqi Security, Contractors, Shia Militia, & Sunni Insurgents all vying to be victorious
Description:
This will be a tactical situation circa 2012 in Afghanistan with the players for the Americans, Coalition, Afghan Security Forces and the Taliban : Rules will be explained . Quick D12 based rules set -Award winning terrain
28mm: 2008 tactical conflict: Americans, Coalition, Iraqi Security, Contractors, Shia Militia, & Sunni Insurgents all vying to be victorious
Description:
This will be a tactical situation circa 2008 in Iraq with the players for the Americans, Coalition, Iraqi Security Forces ,Contractors ,Shia Militia and Sunni Insurgents : Rules will be explained . Quick D12 based rules set -Award winning terrain
28mm: 2008 tactical conflict: Americans, Coalition, Iraqi Security, Contractors, Shia Militia, & Sunni Insurgents all vying to be victorious
Description:
This will be a tactical situation circa 2008 in Iraq with the players for the Americans, Coalition, Iraqi Security Forces ,Contractors ,Shia Militia and Sunni Insurgents : Rules will be explained . Quick D12 based rules set -Award winning terrain
28mm: 2008 tactical conflict: Americans, Coalition, Iraqi Security, Contractors, Shia Militia, & Sunni Insurgents all vying to be victorious
Description:
This will be a tactical situation circa 2008 in Iraq with the players for the Americans, Coalition, Iraqi Security Forces ,Contractors ,Shia Militia and Sunni Insurgents : Rules will be explained . Quick D12 based rules set -Award winning terrain
Duke Seifried's Battle for Boetia: Greeks & Persian Wars 480BC
Summary:
Epic battle between Xerxes' Persians & Greek Alliance of Sparta, Athens, Thebes & allies. Can Xerxes' camels, horse archers & Immortals vanquish Greek Hoplite Phalanxes & Peltasts?
Description:
Join Captain Pete's Special Guest: The World Renowned Game Master and Designer Duke Seifried for this final climactic land battle between invading Persians and defending Greeks. Xerxes and his Persian Host of over 55,000 faces a Greek Alliance of 33,000 men of Sparta, Corinth, Athens, Thebes & allies. Can Xerxes' eastern cavalry, camels & horse archers, Immortals and hordes of Infantry vanquish the Hoplite Phalanxes, & Peltasts of the Greek Alliance?
Duke Seifried's Battle for Boetia: Greeks & Persian Wars 480BC
Summary:
Epic battle between Xerxes' Persians & Greek Alliance of Sparta, Athens, Thebes & allies. Can Xerxes' camels, horse archers & Immortals vanquish Greek Hoplite Phalanxes & Peltasts?
Description:
Join Captain Pete's Special Guest: The World Renowned Game Master and Designer Duke Seifried for this final climactic land battle between invading Persians and defending Greeks. Xerxes and his Persian Host of over 55,000 faces a Greek Alliance of 33,000 men of Sparta, Corinth, Athens, Thebes & allies. Can Xerxes' eastern cavalry, camels & horse archers, Immortals and hordes of Infantry vanquish the Hoplite Phalanxes, & Peltasts of the Greek Alliance?
3-Round Open Tournament. All current MW books and PDFs may be used. 2.5 hour rounds. Missions will be randomly chosen. Swiss Format but Red v Blue matchups as possible.
28mm WWII Skirmish: The Allies are in Germany & the Germans are defending everywhere with everything. Can you win against a hodgepodge of Axis defenders? Or will they delay you long enough?
28mm WWII Skirmish: The Allies are in Germany & the Germans are defending everywhere with everything. Can you win against a hodgepodge of Axis defenders? Or will they delay you long enough?
28mm WWII Skirmish: The Allies are in Germany & the Germans are defending everywhere with everything. Can you win against a hodgepodge of Axis defenders? Or will they delay you long enough?
Can you lead the Boys in Blue to victory or will the Secesh wrest control of this Kentucky battlefield? Fun & fast-paced American Civil War game. Run by the author.
Fast-moving & exciting East Front mega tank battle: German Panzers try to Break though to Moscow Vs Last Soviet Reserves. Prizes awarded!
Description:
Annual Father-son game with a fast-moving & exciting Multi-Player 15mm WW2 Eastern Front tank battle. German Panzers try to Break though Soviet's last Reserves to reach Moscow in a battle of many surprises. Random Events! Wear original WW2 Hats! give inspiring cheers! Sing Traditional Songs! Learn Historical Trivia! Hear Rousing Music! Get prizes from Zvezda. Special Awards & Medals! (Win an Iron Cross or Red Star!) "Whats Not To Love?"
A fast moving & exciting introductory-level historical WW2 Armor Battle game with plenty of 15mm tanks for all. Prizes awarded!
Description:
Family Fun Educational theme Game: who were "The Soviets?" And can they hold off the attacking German Panzers? A fast moving & exciting introductory-level historical WW2 Armor Battle game with plenty of 15mm tanks and combat surprises for all players. Prizes by Zvezda.
Ghazlani'91: Largest Tank Battle in History - Mega Miniatures Game
Summary:
Fast-moving & exciting 15mm tank battle: US 3rd Armor Vs Republican Guards. Decorated Veteran of the battle will share & give prizes!
Description:
Fast-moving & exciting Multi-Player 15mm tank battle: Republican Guard tanks try to hold off attacking US 3rd Armored "Spearhead" Division in a battle of many surprises. A decorated US Army Combat Veteran of this Battle will be present to share stories, artifacts from the battle, and give each a signed copy from the Original Desert Storm Op-Order & Prizes from Zvezda.
On May 12th, 1940, General Gamelin has given the Cavalry Corps the mission to execute a delaying battle, somewhere between Gembloux and, to prevent the enemy from reaching the Gembloux area until the eighth day of an invasion and to allow the 1st Army sufficient time to dig in. The Cavalry Corps had included the 3e DLM, recently constituted on 1 February, manned with reservists and still insufficiently trained. Nevertheless, still considered this force sufficient to either contest a river-crossing at Maastricht, or wage a maneuver battle or, as a third alternative, defend an improvised line. What follows next is the first clash between German and French armor doctrine and equipment.
On May 12th, 1940, General Gamelin has given the Cavalry Corps the mission to execute a delaying battle, somewhere between Gembloux and, to prevent the enemy from reaching the Gembloux area until the eighth day of an invasion and to allow the 1st Army sufficient time to dig in. The Cavalry Corps had included the 3e DLM, recently constituted on 1 February, manned with reservists and still insufficiently trained. Nevertheless, still considered this force sufficient to either contest a river-crossing at Maastricht, or wage a maneuver battle or, as a third alternative, defend an improvised line. What follows next is the first clash between German and French armor doctrine and equipment.
As part of the ISAF program to deny villages & towns to the Taliban, US forces run regular medical clinics for people in the countryside. The Taliban are committed to stopping this.
As part of the ISAF program to deny villages & towns to the Taliban, US forces run regular medical clinics for people in the countryside. The Taliban are committed to stopping this.
28mm WWII Skirmish: The Allies are in Germany & the Germans are defending everywhere with everything. Can you win against a hodgepodge of Axis defenders? Or will they delay you long enough?
3-Round Open Tournament. All current MW books and PDFs may be used. 2.5 hour rounds. Missions will be randomly chosen. Swiss Format but Red v Blue matchups as possible.
3-Round Open Tournament. All current MW books and PDFs may be used. 2.5 hour rounds. Missions will be randomly chosen. Swiss Format but Red v Blue matchups as possible.
28mm Old West: A trainload of prisoners to the territory prison in Yuma have escaped to Dry Gulch. Bounties aplenty for their recapture (or the other players!)
Description:
Back to the Old West . Run by everyone's favorite GM - TOM !!!
An Army Ryan mail plane is captured by the Badbados Black Hats. White Hat Boeings of the USN and an Army Boeing Peashooter fly to the rescue. Which hat will you choose for this 30's gunfight?
Description:
An Army Ryan mail plane is captured by the Black Hat bad guys of Badbados Island. The White Hat good guys of the USN send their Boeing fighters with a Curtis SOC and an Army Boeing Peashooter to collect the mail. The SOC is the spotting plane for the CA Indianapolis. War Plan Tan assumes most enemy aircraft will be from the USA.
Players take the role of captains! Enjoy a complete system designed to support fast-paced sea action, exploration & adventure!
Description:
In Sailpower, players take the role of captains in the Age of Sail! Battle ships, try a mission, or seek loot. Enjoy a complete system designed to support fast paced sea action, exploration and adventure!
Players take the role of captains! Enjoy a complete system designed to support fast-paced sea action, exploration & adventure!
Description:
In Sailpower, players take the role of captains in the Age of Sail! Battle ships, try a mission, or seek loot. Enjoy a complete system designed to support fast paced sea action, exploration and adventure!
Players take the role of captains! Enjoy a complete system designed to support fast-paced sea action, exploration & adventure!
Description:
In Sailpower, players take the role of captains in the Age of Sail! Battle ships, try a mission, or seek loot. Enjoy a complete system designed to support fast paced sea action, exploration and adventure!
Players take the role of captains! Enjoy a complete system designed to support fast-paced sea action, exploration & adventure!
Description:
In Sailpower, players take the role of captains in the Age of Sail! Battle ships, try a mission, or seek loot. Enjoy a complete system designed to support fast paced sea action, exploration and adventure!
Players take the role of captains! Enjoy a complete system designed to support fast-paced sea action, exploration & adventure!
Description:
In Sailpower, players take the role of captains in the Age of Sail! Battle ships, try a mission, or seek loot. Enjoy a complete system designed to support fast paced sea action, exploration and adventure!
Players take the role of captains! Enjoy a complete system designed to support fast-paced sea action, exploration & adventure!
Description:
In Sailpower, players take the role of captains in the Age of Sail! Battle ships, try a mission, or seek loot. Enjoy a complete system designed to support fast paced sea action, exploration and adventure!
Players take the role of captains! Enjoy a complete system designed to support fast-paced sea action, exploration & adventure!
Description:
In Sailpower, players take the role of captains in the Age of Sail! Battle ships, try a mission, or seek loot. Enjoy a complete system designed to support fast paced sea action, exploration and adventure!
Players take the role of captains! Enjoy a complete system designed to support fast-paced sea action, exploration & adventure!
Description:
In Sailpower, players take the role of captains in the Age of Sail! Battle ships, try a mission, or seek loot. Enjoy a complete system designed to support fast paced sea action, exploration and adventure!
Players take the role of captains! Enjoy a complete system designed to support fast-paced sea action, exploration & adventure!
Description:
In Sailpower, players take the role of captains in the Age of Sail! Battle ships, try a mission, or seek loot. Enjoy a complete system designed to support fast paced sea action, exploration and adventure!
Let's break the record set last Gen Con! Help us establish a new World Record for the most players at a Sails of Glory game. Cost includes a ship to use in the event.
Can Shogun Castle be saved? Fast moving & exciting 18th Century Japanese historical miniatures game with Samurai Warriors & Ninja on both sides. Prizes awarded!
Description:
Can the Shogun’s Castle be Saved? A fast moving and exciting 18th Century Japanese historical introductory game with plenty of Samurai Warriors for all players on both sides. Prizes from Zvezda.
A brief "family fun" exciting introductory-level educational/historical WW2 game with plenty of 15mm tanks for all to learn. Prizes awarded!
Description:
Educational Family Fun History Lesson: Where was Stalingrad? Who were "The Soviets?" And how did they hold off the attacking Germans? A fast moving & exciting introductory-level historical WW2 Armor Battle game with plenty of 15mm tanks and combat surprises for all players. Prizes by Zvezda.
Fast-moving & exciting East Front mega tank battle: Soviet Guards Tank Corps tries to seal off Stalingrad vs Last Panzer Reserves. Prizes awarded!
Description:
Annual Parent-Child Historical game with fast-moving & exciting Multi-Player 15mm WW2 Eastern Front tank battle. Soviet Guards Tank Corps tries to seal off Stalingrad against the last Panzer Reserves in a battle of many surprises. Random Events! Wear original WW2 Hats! give inspiring cheers! Sing Traditional Songs! Learn Historical Trivia! Hear Rousing Music! Get prizes from Zvezda. Special Awards & Medals! (Win an Iron Cross or Red Star!) "Whats Not To Love?"