Classic dog fighting. Players receive a plane to keep as part of the entry. Prizes for whose who rack up the highest number of enemy kills. Shot down? You can take to the skies next turn.
Classic dog fighting. Players receive a plane to keep as part of the entry. Prizes for whose who rack up the highest number of enemy kills. Shot down? You can take to the skies next turn.
Classic dog fighting. Players receive a plane to keep as part of the entry. Prizes for whose who rack up the highest number of enemy kills. Shot down? You can take to the skies next turn.
Classic dog fighting. Players receive a plane to keep as part of the entry. Prizes for whose who rack up the highest number of enemy kills. Shot down? You can take to the skies next turn.
Classic dog fighting. Players receive a plane to keep as part of the entry. Prizes for whose who rack up the highest number of enemy kills. Shot down? You can take to the skies next turn.
Classic dog fighting. Players receive a plane to keep as part of the entry. Prizes for whose who rack up the highest number of enemy kills. Shot down? You can take to the skies next turn.
Wow! Play the fast, fun miniature game that Gary Gygax played at Gen Con I in 1968! The game that inspired him to form the Castle & Crusade Society & write Chainmail, heavily incorporated into D&D!
Description:
This is the game played by Gary Gygax in 1968 at Gen Con I. The game was so much fun, they secretly played it at the back of Horticultural Hall 50 years ago, when they were supposed to be cleaning up, late on Sunday afternoon! It was this game that inspired him to form the Castle & Crusade Society and later write Chainmail and Dungeons & Dragons. This game uses a set of rules created by Henry Bodenstedt for use with gorgeous 40mm Elastolin castle and miniatures. A fantastic and fun game with gaming history and nostalgia too!
Wow! Play the fast, fun miniature game that Gary Gygax played at Gen Con I in 1968! The game that inspired him to form the Castle & Crusade Society & write Chainmail, heavily incorporated into D&D!
Description:
This is the game played by Gary Gygax in 1968 at Gen Con I. The game was so much fun, they secretly played it at the back of Horticultural Hall 50 years ago, when they were supposed to be cleaning up, late on Sunday afternoon! It was this game that inspired him to form the Castle & Crusade Society and later write Chainmail and Dungeons & Dragons. This game uses a set of rules created by Henry Bodenstedt for use with gorgeous 40mm Elastolin castle and miniatures. A fantastic and fun game with gaming history and nostalgia too!
Wow! By Gary Gygax, Dave Arneson, & Mike Carr, this Age of Sail, ship combat game. Taught & refereed by Mike Carr as he recreates games run at early Gen Cons.
Description:
This is your chance to learn to play Don’t Give Up The Ship!, one of the classic miniature wargames of the early 1970s. Co-authored by Gary Gygax, Dave Arneson, and Mike Carr, this Age of Sail, ship to ship combat game recaptures the excitement of the time period and such works of fiction as the Master and Commander and Horatio Hornblower novels. The event will be taught and refereed by co-author Mike Carr as he recreates the experience of many such games run at early Gen Cons.
Wow! Play using original antique spring loaded toy guns to knock down toy soldiers! This fast & fun game is over 100 years old & is the 1st published war game!
Description:
Originally run by Jeff Perren, Gary Gygax's co-author of Chainmail, at Gen Con IV in 1971! Test your skills in this exciting, live-fire, miniatures game that is the roots of miniature wargaming. Two teams of three players will fight it out in a Little Wars battle between the vaunted Bengal Lancers as they fight Pashtun tribesmen under the command of the Mad Mullah! The game will use antique 4.7 inch, spring loaded, toy Naval guns by W. Britains that fire dowels to knock down toy soldiers. The full title of H.G. Wells' book: "Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books." This book is the first set of commercially published military miniatures rules and is the ancestor of modern miniature wargaming.