Someone, or something, out there in the city is killing mages. Differences must be put aside, feuds postponed, and everything else put on the back burner, for survival is essential to one's own happiness.
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).