The Sposato Chronicles Part Two: Pasta with a Side of Mayhem
Description:
Set in the city of Pisa in 1351 (67 years after our last game). The city is in decline after losing a war and paying high tribute to Genoa. The supernaturals have lain low since the war but that all changes this year. The vampires must defend their city against tyrranical elders, abominations, the Anarch Revolt, demons and the Catholic Church. The True Fae are fighting off banality and the shattering and the Garou are now replaced by the Ratkin. NOTE: This is a multi-night LARP. You need to purchase a ticket for each night you wish to participate in, but you are not required to play in all three.
The Sposato Chronicles Part Two: Pasta with a Side of Mayhem
Description:
Set in the city of Pisa in 1351 (67 years after our last game). The city is in decline after losing a war and paying high tribute to Genoa. The supernaturals have lain low since the war but that all changes this year. The vampires must defend their city against tyrranical elders, abominations, the Anarch Revolt, demons and the Catholic Church. The True Fae are fighting off banality and the shattering and the Garou are now replaced by the Ratkin. NOTE: This is a multi-night LARP. You need to purchase a ticket for each night you wish to participate in, but you are not required to play in all three.
The Sposato Chronicles Part Two: Pasta with a Side of Mayhem
Description:
Set in the city of Pisa in 1351 (67 years after our last game). The city is in decline after losing a war and paying high tribute to Genoa. The supernaturals have lain low since the war but that all changes this year. The vampires must defend their city against tyrranical elders, abominations, the Anarch Revolt, demons and the Catholic Church. The True Fae are fighting off banality and the shattering and the Garou are now replaced by the Ratkin. NOTE: This is a multi-night LARP. You need to purchase a ticket for each night you wish to participate in, but you are not required to play in all three.
Wolves--even werewolves--are fiercely territorial. They face threats from other supernaturals, other werewolves, and even humans. They survive by knowing the land and keeping the home turf advantage. What could be so potent as to make a large group of werewolves not only leave their territory, but work together, overcoming their mistrust of other predators?
Join Nightfall Productions as we continue our journey Through the Ages with our continuous World of Darkness chronicle. Join us in the 1400s as reason enters the world of man and chaos reigns the night. Help decide the fate of the Anarch wars, the formation of the Camarilla, and who will survive the slaughter that is to come. Play your character at other conventions during the year and online while the story progresses through Modern Nights.
Alien threats, ancient artifacts, lasers, strange children, and parasitic races. So what else is new? Just the end of the universe...Again? Role Playing and Problem Solving stressed. http://infinite.www3.50megs.com
It is that time of year again - when thugs, cut-throats, hit-men, and criminal masterminds converge on Springfield for the world's largest convention of Evil. They'll be stalking the aisles of the dealers area looking for the latest engines of mayhem from all of the most ruthless shadow corporations. Some will come just for the chance to get an autograph from their nefarious idols, and kill them to drive up the value.
Knee Jerk City is in peril as the A$$ Master and his stinky henchmen have taken the city hostage. The City's Protectors at Hero's Inc. are on Strike and the the call has gone out to any loser in a mask and underpants to defeat these aromatic bad guys. Can you save the day? Will you take on the responsability? What kind of a hero are you? Get out there and do something! Play a STUPER HERO!
Every summer Wicked Jerry's Traveling Show eases back onto the road. Legend has it that the first gig was in '46 in an empty farmer's field somewhere in Pennsylvania. An ex-bomber pilot named Jerry Kendle sunk all the money he'd stashed away while overseas into a Packard and a small Creole band out of Louisiana. All good things end up tainted. A murder, a mystery, and a mandolin all now haunt the fortunes of the show that has rolled into legend.
Every summer Wicked Jerry's Traveling Show eases back onto the road. Legend has it that the first gig was in '46 in an empty farmer's field somewhere in Pennsylvania. An ex-bomber pilot named Jerry Kendle sunk all the money he'd stashed away while overseas into a Packard and a small Creole band out of Louisiana. All good things end up tainted. A murder, a mystery, and a mandolin all now haunt the fortunes of the show that has rolled into legend.