It is 1878, the Age of Steam and Sorcery. Human and faerie gather at a reception in Orleans Free State to toast the success of secret experiments. The Magic and Mundane alike advance their agendas.
Description:
At an international conference last year, a dwarf metallurgist put together a consortium to fund his experiments, construct prototypes, and test a militarily valuable alloy. The final tests were recently successfully conducted in Orleans Free State. Representatives from the consortium, Human and Faerie, Dwarf and Dragon, Mundane and Magickal, have gathered at a reception to toast the success. Friends from the nearby Texas Republic, the Bear Flag Empire, and the 20 Nations have also been invited.
It's 1877, the Age of Steam and Sorcery. A human princess and a mountain troll intend to wed and to annex his mountain home as an independent realm. VIPs have gathered to discuss this development.
Description:
It is 1877, the Age of Steam and Sorcery. An exiled human princess and a mountain troll have declared their intention to wed and to annex his strategically important mountain home as an independent principality. Since these heights dominate the natural invasion route between Prussian and Austria, and since war between these countries appears all but certain, the powers-that-be need to determine how they will respond to this declaration. Representatives from many factions, Human and Faerie, Dwarf and Dragon, Mundane and Magickal, have gathered in Geneva to discuss this development.
It is 1877, the Age of Steam and Sorcery. The fast set from all over Europe have come to Vienna. Of the many events, the most coveted invitation is for the 4th Dimension Ball, beloved of the Faerie.
Description:
It is 1877, the Age of Steam and Sorcery. The fast set from all over Europe have come to Vienna for Fasching, or Winter Carnival. Of the many balls and parties, the most coveted invitation is for the 4th Dimension Ball, beloved of the Faerie. Mix with nobles, sorcerers, artists, courtesans, along with the upper crust of the Fae folk. Of course, many have agendas besides champagne and dancing.
It is 1876, the Age of Steam & Sorcery. The notables of Europe, human, dragon, & faerie, have gathered to "take the waters" at Bavarian spas. But some have motives beyond a mineral bath.
It is 1875, the Age of Steam & Sorcery. The elite from all over Europe are gathered to see the 1st Nobel prizes awarded. Socialize with human & faerie, scientists, mages, & other notables.
It's 1874, the age of Steam & Sorcery. Attend the wedding of the year on Long Island. Diplomats & magnates negotiate shrewd deals. & why have the happy couple invited so many sorceresses?
It’s 1873, the Age of Steam and Sorcery. Attend the Royal Ascot, bet on the horseraces, and meet royalty, faerie, artists, and sorcerers. Will the Steam Lords be able to advance their nefarious plots?
March 1872: the age of Steam and Sorcery. At an elegant garden party, nobles and gentry, humans and Faerie, will mingle with sorcerers, scientists, and artists. Steam age attire welcome.
Many young widows talk to their dead husbands. Queen Mary says her husband talks back. Oops. Time to bring in some suitors and get Madrigal a new King.
Description:
Many young widows take comfort in talking to their dead husbands. Queen Mary says her husband talks back. Enough is enough. The young Warrior King of Argent and the old King of the Mountain Mages have both come to vie with local Lord Martin for Mary's hand. Argent has brought an army. Rostov has brought a magical flying ship.
March 1871 - the age of Steam and Sorcery. Flying to Paris aboard an aerocruiser, nobles and gentry, human and Faerie, will mingle with sorcerers, scientists, and artists. Steam age attire welcome
March 1870 - the age of Steam and Sorcery. You have been invited to the Vernal Ball. Nobles and gentry, human and Faerie, will mingle with sorcerers, scientists, and artists. Steam age attire welcome
Queen Mary has been talking to her husband every night since he died a year ago. Ewww. Lord Martin thinks a year is enough. He has invited two neighboring Kings to join him in paying suit to Mary. She must choose one of them. Argent has an army at the border. Rostov has a flying ship hovering over the city. Martin is married to Mary’s older sister. Characters include a cat, a dancing bear, and a witch.
It is March 1870 in the Steam and Sorcery world of Castle Falkenstein. The glitterati of New Europa are in Paris for the opening of the French Season, and you have been invited to the Grand Vernal Ball. Nobles and gentry, both human and Faerie, will mingle with sorcerers, scientists, artists and demimondaines. Valuable contacts will be made tonight, and perhaps an Assignation or two. But some have a darker agenda. Steam Age costumes welcome.