Christmas used to be a time for ghost stories. Funny how some traditions come back to haunt us.
Description:
The winter of 1940 had been mild on Mad River Mountain, and the Red Cedar Inn, a popular ski destination, was in trouble. The first snow began falling just a few days before Christmas, too late to fill the rooms and get skiers on the slopes. Out of the blue, the owners’ daughter, a big Hollywood star, telephoned with a plan to save the Inn. She and her husband would broadcast a live radio show from the mountain resort. Now it is Christmas Eve, and many guests have arrived for the big show. A great Christmas tale is in the making, and like any cherished Yuletide story, it’s not about presents, or snow, or even about sipping warm cider by the fire. It’s about memories, and people, and the things they bring with them. Join us for an evening of chills inspired by the haunting music of Midnight Syndicate.
Christmas used to be a time for ghost stories. Funny how some traditions come back to haunt us.
Description:
The winter of 1940 had been mild on Mad River Mountain, and the Red Cedar Inn, a popular ski destination, was in trouble. The first snow began falling just a few days before Christmas, too late to fill the rooms and get skiers on the slopes. Out of the blue, the owners’ daughter, a big Hollywood star, telephoned with a plan to save the Inn. She and her husband would broadcast a live radio show from the mountain resort. Now it is Christmas Eve, and many guests have arrived for the big show. A great Christmas tale is in the making, and like any cherished Yuletide story, it’s not about presents, or snow, or even about sipping warm cider by the fire. It’s about memories, and people, and the things they bring with them. Join us for an evening of chills inspired by the haunting music of Midnight Syndicate.
Imperial representatives gather to decide which House will profit from Dune's limitless wealth. A game of political intrigue with a strong emphasis on role playing.
Description:
House Harkonnen has ruled the desert world of Arrakis for many years, but some say that Harkonnen's forces don't really control the planet at all. Now things may be about to change, for the Emperor is gathering representatives of the Houses to decide Arrakis' future. Will the Emperor renew Baron Harkonnen's grip on the source of life-giving spice? Or is it time for another House to profit from Dune’s limitless wealth? Join us for a plot-driven LARP that diverges from the book and asks “What if...?” Familiarity with Frank Herbert’s setting is strongly recommended. You don't need to memorize the story, but if you can’t tell a sandworm from a Sardaukar, you should read Dune (or watch the movie or mini-series). Dune is a game of political intrigue with a strong emphasis on role playing.
Do you desire a new gaming experience? Consider theatre-style LARP. It's safe, it's legal, & what happens in larp stays in LARP. No live combat. No audience. Just honest-to-goodness role-playing.
Description:
Has the titillating thrill of being stung by foam-wrapped PVC lost its luster? When you handle your dice, do you feel something is missing? Has your passion for card games gone limp? Perhaps desire for a new gaming experience haunts your thoughts. Something exciting. Something intriguing. Maybe you have considered experimenting with... theatre-style larp? Don't worry, it's safe, it's legal, and what happens in larp stays in larp. We'll satisfy your curiosity with a quiet, intimate affair to remember…. Join us for an enjoyable introduction to plot-driven larps (sometimes also called parlor larps or chamber larps). To get the most out of this science fiction-themed larp event, you’ll play in a small group of 6-12 characters. This event has no live combat, no rock/paper/scissors, and no audience. Just honest-to-goodness role-playing.
It's 1963. Rain obscures your vision as you stumble through the English countryside. Suddenly a castle appears out of the darkness... Join us for an evening of campy frights.
Description:
It’s 1963. Rain obscures your vision as you stumble through the English countryside. Your car, a misfortune of economical engineering, is left far behind. Suddenly, a van splashes you as it races by, too fast to flag down. Lightning splits the sky, and you would swear you saw the glint of... rhinestones? Meanwhile, many miles away, something crawls to the surface of a dark Scottish loch… You press on, hoping to find shelter, for what could be worse than being caught in the wilderness on a dark and stormy night? Suddenly a lantern appears out of the darkness, then a gate, a tower... a castle. Is it safe? Someone thinks so, for there seem to be other travelers arriving at the door. Join us for an evening of campy frights inspired by the music of Midnight Syndicate and the films of Hammer Productions. Costumes encouraged but not required. For advance casting, please visit our website.
It's 1963. Rain obscures your vision as you stumble through the English countryside. Suddenly a castle appears out of the darkness... Join us for an evening of campy frights.
Description:
It’s 1963. Rain obscures your vision as you stumble through the English countryside. Your car, a misfortune of economical engineering, is left far behind. Suddenly, a van splashes you as it races by, too fast to flag down. Lightning splits the sky, and you would swear you saw the glint of... rhinestones? Meanwhile, many miles away, something crawls to the surface of a dark Scottish loch… You press on, hoping to find shelter, for what could be worse than being caught in the wilderness on a dark and stormy night? Suddenly a lantern appears out of the darkness, then a gate, a tower... a castle. Is it safe? Someone thinks so, for there seem to be other travelers arriving at the door. Join us for an evening of campy frights inspired by the music of Midnight Syndicate and the films of Hammer Productions. Costumes encouraged but not required. For advance casting, please visit our website.